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authorJuan Linietsky <reduzio@gmail.com>2017-09-20 20:59:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-20 21:04:20 -0300
commit423ca9bcaf4781abd62db47d6f232c279af72429 (patch)
treea610ea87af0313129fc27fa1f75f3d422eee697e /editor/collada
parent71e4fae3a1fb8ab684f5366442e5325ebcb99d8d (diff)
Fix import order, so scenes are imported after textures.
Also fix bugs when meshes are always generated.
Diffstat (limited to 'editor/collada')
-rw-r--r--editor/collada/collada.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp
index 4986d97e8f..2d49840683 100644
--- a/editor/collada/collada.cpp
+++ b/editor/collada/collada.cpp
@@ -1918,7 +1918,7 @@ void Collada::_parse_animation(XMLParser &parser) {
for (int j = 0; j < key_count; j++) {
track.keys[j].data.resize(output_len);
for (int k = 0; k < output_len; k++)
- track.keys[j].data[k] = output[l + j * stride + k]; //super weird but should work
+ track.keys[j].data[k] = output[l + j * stride + k]; //super weird but should work:
}
if (sampler.has("INTERPOLATION")) {