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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-09 09:54:15 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-14 22:04:45 +0200 |
commit | 4a4d977bea7692395da0f66363709e89cae6e126 (patch) | |
tree | 6cf8927dd97fb90049b84381c3ccf7bada88e3b1 /editor/animation_track_editor.cpp | |
parent | 9f5c61315c76d5bb11d6deb7a81e4ec0e80298d5 (diff) |
Improve the animation bezier editor
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
- Previously, it was only allowed for seeking the timeline.
- This change also impacts the animation track editor,
not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.
Diffstat (limited to 'editor/animation_track_editor.cpp')
-rw-r--r-- | editor/animation_track_editor.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 964c37906f..ff2818f027 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -5642,6 +5642,11 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) { snap_increment = step->get_value(); } + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + // Use more precise snapping when holding Shift. + snap_increment *= 0.25; + } + if (p_relative) { double rel = Math::fmod(timeline->get_value(), snap_increment); p_value = Math::snapped(p_value + rel, snap_increment) - rel; |