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authorrobfram <robfram@gmail.com>2018-03-01 19:52:00 +0100
committerrobfram <robfram@gmail.com>2018-03-03 09:29:22 +0100
commit5ef88cf577ad45b4dece733f1bb1350f7c93547e (patch)
treebf85ff8b26bf9109b1ddf414fe7c66e93b1d6ecc /editor/animation_editor.cpp
parent741af0652dd3e5992654ef401f04f9f461e1d0c5 (diff)
Added `get_playing_speed` method to AnimationPlayer, returning the actual
playing speed of the animation being played. As stated in #16550, there is no way to get the playing speed of an animation. The `playback_speed` property is for the whole AnimationPlayer node, and the argument passed to `play` method is another scale applied in top of the AnimationPlayer properties. Thus, the actual playing speed is AnimationPlayer.speed_scale * AnimationPlayer.playback.current.speed_scale. If it is not playing, the method returns 0.
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