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authorJuan Linietsky <reduzio@gmail.com>2018-06-07 12:46:14 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-06-07 12:52:00 -0300
commitb659fd6d7442701284cbb8763fb712be36d17ed0 (patch)
tree4c5bcc78fb9ae1c77e91854b5ee90acbdaadeba9 /editor/animation_bezier_editor.cpp
parent3cd09cd9437ba7ad1755734beae3fd2c1e594566 (diff)
Entirely new (and much improved) animation editor.
Diffstat (limited to 'editor/animation_bezier_editor.cpp')
-rw-r--r--editor/animation_bezier_editor.cpp1183
1 files changed, 1183 insertions, 0 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
new file mode 100644
index 0000000000..197599442b
--- /dev/null
+++ b/editor/animation_bezier_editor.cpp
@@ -0,0 +1,1183 @@
+#include "animation_bezier_editor.h"
+
+float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
+ float h = p_h;
+ h = (h - v_scroll) / v_zoom;
+ h = (get_size().height / 2) - h;
+ return h;
+}
+
+static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) {
+ /* Formula from Wikipedia article on Bezier curves. */
+ real_t omt = (1.0 - t);
+ real_t omt2 = omt * omt;
+ real_t omt3 = omt2 * omt;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
+}
+
+void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
+
+ float scale = timeline->get_zoom_scale();
+ int limit = timeline->get_name_limit();
+ int right_limit = get_size().width - timeline->get_buttons_width();
+
+ //selection may have altered the order of keys
+ Map<float, int> key_order;
+
+ for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
+ float ofs = animation->track_get_key_time(p_track, i);
+ if (moving_selection && track == p_track && selection.has(i)) {
+ ofs += moving_selection_offset.x;
+ }
+
+ key_order[ofs] = i;
+ }
+
+ for (Map<float, int>::Element *E = key_order.front(); E; E = E->next()) {
+
+ int i = E->get();
+
+ if (!E->next())
+ break;
+
+ int i_n = E->next()->get();
+
+ float offset = animation->track_get_key_time(p_track, i);
+ float height = animation->bezier_track_get_key_value(p_track, i);
+ Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i);
+ if (track == p_track && moving_handle != 0 && moving_handle_key == i) {
+ out_handle = moving_handle_right;
+ }
+
+ if (moving_selection && track == p_track && selection.has(i)) {
+ offset += moving_selection_offset.x;
+ height += moving_selection_offset.y;
+ }
+
+ out_handle += Vector2(offset, height);
+
+ float offset_n = animation->track_get_key_time(p_track, i_n);
+ float height_n = animation->bezier_track_get_key_value(p_track, i_n);
+ Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n);
+ if (track == p_track && moving_handle != 0 && moving_handle_key == i_n) {
+ in_handle = moving_handle_left;
+ }
+
+ if (moving_selection && track == p_track && selection.has(i_n)) {
+ offset_n += moving_selection_offset.x;
+ height_n += moving_selection_offset.y;
+ }
+
+ in_handle += Vector2(offset_n, height_n);
+
+ Vector2 start(offset, height);
+ Vector2 end(offset_n, height_n);
+
+ int from_x = (offset - timeline->get_value()) * scale + limit;
+ int point_start = from_x;
+ int to_x = (offset_n - timeline->get_value()) * scale + limit;
+ int point_end = to_x;
+
+ if (from_x > right_limit) //not visible
+ continue;
+
+ if (to_x < limit) //not visible
+ continue;
+
+ from_x = MAX(from_x, limit);
+ to_x = MIN(to_x, right_limit);
+
+ Vector<Vector2> lines;
+
+ Vector2 prev_pos;
+
+ for (int j = from_x; j <= to_x; j++) {
+
+ float t = (j - limit) / scale + timeline->get_value();
+
+ float h;
+
+ if (j == point_end) {
+ h = end.y; //make sure it always connects
+ } else if (j == point_start) {
+ h = start.y; //make sure it always connects
+ } else { //custom interpolation, used because it needs to show paths affected by moving the selection or handles
+ int iterations = 10;
+ float low = 0;
+ float high = 1;
+ float middle;
+
+ //narrow high and low as much as possible
+ for (int k = 0; k < iterations; k++) {
+
+ middle = (low + high) / 2;
+
+ Vector2 interp = _bezier_interp(middle, start, out_handle, in_handle, end);
+
+ if (interp.x < t) {
+ low = middle;
+ } else {
+ high = middle;
+ }
+ }
+
+ //interpolate the result:
+ Vector2 low_pos = _bezier_interp(low, start, out_handle, in_handle, end);
+ Vector2 high_pos = _bezier_interp(high, start, out_handle, in_handle, end);
+
+ float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
+
+ h = low_pos.linear_interpolate(high_pos, c).y;
+ }
+
+ h = _bezier_h_to_pixel(h);
+
+ Vector2 pos(j, h);
+
+ if (j > from_x) {
+ lines.push_back(prev_pos);
+ lines.push_back(pos);
+ }
+ prev_pos = pos;
+ }
+
+ if (lines.size() >= 2) {
+ draw_multiline(lines, p_color);
+ }
+ }
+}
+
+void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right) {
+
+ Vector2 from = p_from;
+ Vector2 to = p_to;
+
+ if (from.x == to.x)
+ return;
+ if (to.x < from.x) {
+ SWAP(to, from);
+ }
+
+ if (to.x < p_clip_left)
+ return;
+
+ if (from.x > p_clip_right)
+ return;
+
+ if (to.x > p_clip_right) {
+ float c = (p_clip_right - from.x) / (to.x - from.x);
+ to = from.linear_interpolate(to, c);
+ }
+
+ if (from.x < p_clip_left) {
+ float c = (p_clip_left - from.x) / (to.x - from.x);
+ from = from.linear_interpolate(to, c);
+ }
+
+ draw_line(from, to, p_color);
+}
+
+void AnimationBezierTrackEdit::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
+ bezier_icon = get_icon("KeyBezierPoint", "EditorIcons");
+ bezier_handle_icon = get_icon("KeyBezierHandle", "EditorIcons");
+ selected_icon = get_icon("KeyBezierSelected", "EditorIcons");
+ if (handle_mode_option->get_item_count() == 0) {
+ handle_mode_option->add_icon_item(get_icon("BezierHandlesFree", "EditorIcons"), TTR("Free"), HANDLE_MODE_FREE);
+ handle_mode_option->add_icon_item(get_icon("BezierHandlesBalanced", "EditorIcons"), TTR("Balanced"), HANDLE_MODE_BALANCED);
+ handle_mode_option->add_icon_item(get_icon("BezierHandlesMirror", "EditorIcons"), TTR("Mirror"), HANDLE_MODE_MIRROR);
+ }
+ }
+ if (p_what == NOTIFICATION_RESIZED) {
+
+ int right_limit = get_size().width - timeline->get_buttons_width();
+ int hsep = get_constant("hseparation", "ItemList");
+ int vsep = get_constant("vseparation", "ItemList");
+
+ handle_mode_option->set_position(Vector2(right_limit + hsep, get_size().height - handle_mode_option->get_combined_minimum_size().height - vsep));
+ handle_mode_option->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, handle_mode_option->get_combined_minimum_size().height));
+ }
+ if (p_what == NOTIFICATION_DRAW) {
+ if (animation.is_null())
+ return;
+
+ int limit = timeline->get_name_limit();
+
+ if (has_focus()) {
+ Color accent = get_color("accent_color", "Editor");
+ accent.a *= 0.7;
+ draw_rect(Rect2(Point2(), get_size()), accent, false);
+ }
+
+ Ref<Font> font = get_font("font", "Label");
+ Color color = get_color("font_color", "Label");
+ int hsep = get_constant("hseparation", "ItemList");
+ int vsep = get_constant("vseparation", "ItemList");
+ Color linecolor = color;
+ linecolor.a = 0.2;
+
+ draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor);
+
+ int right_limit = get_size().width - timeline->get_buttons_width();
+
+ draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor);
+
+ Ref<Texture> close_icon = get_icon("Close", "EditorIcons");
+
+ close_icon_rect.position = Vector2(get_size().width - close_icon->get_width() - hsep, hsep);
+ close_icon_rect.size = close_icon->get_size();
+ draw_texture(close_icon, close_icon_rect.position);
+
+ String base_path = animation->track_get_path(track);
+ int end = base_path.find(":");
+ if (end != -1) {
+ base_path = base_path.substr(0, end + 1);
+ }
+
+ // NAMES AND ICON
+ int vofs = vsep;
+ int margin = 0;
+
+ {
+ int ofs = 0;
+
+ NodePath path = animation->track_get_path(track);
+
+ Node *node = NULL;
+
+ if (root && root->has_node(path)) {
+ node = root->get_node(path);
+ }
+
+ String text;
+
+ int h = font->get_height();
+
+ if (node) {
+ Ref<Texture> icon;
+ if (has_icon(node->get_class(), "EditorIcons")) {
+ icon = get_icon(node->get_class(), "EditorIcons");
+ } else {
+ icon = get_icon("Node", "EditorIcons");
+ }
+
+ h = MAX(h, icon->get_height());
+
+ draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2));
+
+ margin = icon->get_width();
+
+ text = node->get_name();
+ ofs += hsep;
+ ofs += icon->get_width();
+
+ Vector2 string_pos = Point2(ofs, vofs + (h - font->get_height()) / 2 + font->get_ascent());
+ string_pos = string_pos.floor();
+ draw_string(font, string_pos, text, color, limit - ofs - hsep);
+
+ vofs += h + vsep;
+ }
+ }
+
+ // RELATED TRACKS TITLES
+
+ Map<int, Color> subtrack_colors;
+ subtracks.clear();
+
+ for (int i = 0; i < animation->get_track_count(); i++) {
+ if (animation->track_get_type(i) != Animation::TYPE_BEZIER)
+ continue;
+ String path = animation->track_get_path(i);
+ if (!path.begins_with(base_path))
+ continue; //another node
+ path = path.replace_first(base_path, "");
+
+ Color cc = color;
+ Rect2 rect = Rect2(margin, vofs, limit - margin - hsep, font->get_height() + vsep);
+ if (i != track) {
+ cc.a *= 0.7;
+ uint32_t hash = path.hash();
+ hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
+ hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
+ hash = (hash >> 16) ^ hash;
+ float h = (hash % 65535) / 65536.0;
+ Color subcolor;
+ subcolor.set_hsv(h, 0.2, 0.8);
+ subcolor.a = 0.5;
+ draw_rect(Rect2(0, vofs + font->get_height() * 0.1, margin - hsep, font->get_height() * 0.8), subcolor);
+ subtrack_colors[i] = subcolor;
+
+ subtracks[i] = rect;
+ } else {
+ Color ac = get_color("accent_color", "Editor");
+ ac.a = 0.5;
+ draw_rect(rect, ac);
+ }
+ draw_string(font, Point2(margin, vofs + font->get_ascent()), path, cc, limit - margin - hsep);
+
+ vofs += font->get_height() + vsep;
+ }
+
+ Color accent = get_color("accent_color", "Editor");
+
+ { //guides
+ float min_left_scale = font->get_height() + vsep;
+
+ float scale = 1;
+
+ while (scale / v_zoom < min_left_scale * 2) {
+ scale *= 5;
+ }
+
+ bool first = true;
+ int prev_iv = 0;
+ for (int i = font->get_height(); i < get_size().height; i++) {
+
+ float ofs = get_size().height / 2 - i;
+ ofs *= v_zoom;
+ ofs += v_scroll;
+
+ int iv = int(ofs / scale);
+ if (ofs < 0)
+ iv -= 1;
+ if (!first && iv != prev_iv) {
+
+ Color lc = linecolor;
+ lc.a *= 0.5;
+ draw_line(Point2(limit, i), Point2(right_limit, i), lc);
+ Color c = color;
+ c.a *= 0.5;
+ draw_string(font, Point2(limit + 8, i - 2), itos((iv + 1) * scale), c);
+ }
+
+ first = false;
+ prev_iv = iv;
+ }
+ }
+
+ { //draw OTHER curves
+
+ float scale = timeline->get_zoom_scale();
+ Ref<Texture> point = get_icon("KeyValue", "EditorIcons");
+ for (Map<int, Color>::Element *E = subtrack_colors.front(); E; E = E->next()) {
+
+ _draw_track(E->key(), E->get());
+
+ for (int i = 0; i < animation->track_get_key_count(E->key()); i++) {
+
+ float offset = animation->track_get_key_time(E->key(), i);
+ float value = animation->bezier_track_get_key_value(E->key(), i);
+
+ Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
+
+ if (pos.x >= limit && pos.x <= right_limit) {
+ draw_texture(point, pos - point->get_size() / 2, E->get());
+ }
+ }
+ }
+
+ //draw edited curve
+ _draw_track(track, accent);
+ }
+
+ //draw editor handles
+ {
+
+ float scale = timeline->get_zoom_scale();
+ edit_points.clear();
+
+ for (int i = 0; i < animation->track_get_key_count(track); i++) {
+
+ float offset = animation->track_get_key_time(track, i);
+ float value = animation->bezier_track_get_key_value(track, i);
+
+ if (moving_selection && selection.has(i)) {
+ offset += moving_selection_offset.x;
+ value += moving_selection_offset.y;
+ }
+
+ Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
+
+ Vector2 in_vec = animation->bezier_track_get_key_in_handle(track, i);
+ if (moving_handle != 0 && moving_handle_key == i) {
+ in_vec = moving_handle_left;
+ }
+ Vector2 pos_in = Vector2(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
+
+ Vector2 out_vec = animation->bezier_track_get_key_out_handle(track, i);
+
+ if (moving_handle != 0 && moving_handle_key == i) {
+ out_vec = moving_handle_right;
+ }
+
+ Vector2 pos_out = Vector2(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y));
+
+ _draw_line_clipped(pos, pos_in, accent, limit, right_limit);
+ _draw_line_clipped(pos, pos_out, accent, limit, right_limit);
+
+ EditPoint ep;
+ if (pos.x >= limit && pos.x <= right_limit) {
+ ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor();
+ ep.point_rect.size = bezier_icon->get_size();
+ if (selection.has(i)) {
+ draw_texture(selected_icon, ep.point_rect.position);
+ } else {
+ draw_texture(bezier_icon, ep.point_rect.position);
+ }
+ ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
+ }
+ if (pos_in.x >= limit && pos_in.x <= right_limit) {
+ ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor();
+ ep.in_rect.size = bezier_handle_icon->get_size();
+ draw_texture(bezier_handle_icon, ep.in_rect.position);
+ ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
+ }
+ if (pos_out.x >= limit && pos_out.x <= right_limit) {
+ ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor();
+ ep.out_rect.size = bezier_handle_icon->get_size();
+ draw_texture(bezier_handle_icon, ep.out_rect.position);
+ ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
+ }
+ edit_points.push_back(ep);
+ }
+ }
+
+ if (box_selecting) {
+ Color bs = accent;
+ bs.a *= 0.5;
+ Vector2 bs_from = box_selection_from;
+ Vector2 bs_to = box_selection_to;
+ if (bs_from.x > bs_to.x) {
+ SWAP(bs_from.x, bs_to.x);
+ }
+ if (bs_from.y > bs_to.y) {
+ SWAP(bs_from.y, bs_to.y);
+ }
+ draw_rect(Rect2(bs_from, bs_to - bs_from), bs);
+ }
+
+#if 0
+ // KEYFAMES //
+
+ {
+
+ float scale = timeline->get_zoom_scale();
+ int limit_end = get_size().width - timeline->get_buttons_width();
+
+ for (int i = 0; i < animation->track_get_key_count(track); i++) {
+
+ float offset = animation->track_get_key_time(track, i) - timeline->get_value();
+ if (editor->is_key_selected(track, i) && editor->is_moving_selection()) {
+ offset += editor->get_moving_selection_offset();
+ }
+ offset = offset * scale + limit;
+ draw_key(i, scale, int(offset), editor->is_key_selected(track, i), limit, limit_end);
+ }
+ }
+#endif
+ }
+}
+
+Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
+ return animation;
+}
+
+void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track) {
+
+ animation = p_animation;
+ track = p_track;
+ update();
+}
+
+Size2 AnimationBezierTrackEdit::get_minimum_size() const {
+
+ return Vector2(1, 1);
+}
+
+void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
+void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
+ timeline = p_timeline;
+ timeline->connect("zoom_changed", this, "_zoom_changed");
+}
+void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
+ editor = p_editor;
+}
+
+void AnimationBezierTrackEdit::_play_position_draw() {
+
+ if (!animation.is_valid() || play_position_pos < 0)
+ return;
+
+ float scale = timeline->get_zoom_scale();
+ int h = get_size().height;
+
+ int px = (-timeline->get_value() + play_position_pos) * scale + timeline->get_name_limit();
+
+ if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
+ Color color = get_color("accent_color", "Editor");
+ play_position->draw_line(Point2(px, 0), Point2(px, h), color);
+ }
+}
+
+void AnimationBezierTrackEdit::set_play_position(float p_pos) {
+
+ play_position_pos = p_pos;
+ play_position->update();
+}
+
+void AnimationBezierTrackEdit::update_play_position() {
+ play_position->update();
+}
+
+void AnimationBezierTrackEdit::set_root(Node *p_root) {
+ root = p_root;
+}
+void AnimationBezierTrackEdit::_zoom_changed() {
+ update();
+}
+
+String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
+
+ return Control::get_tooltip(p_pos);
+}
+
+void AnimationBezierTrackEdit::_clear_selection() {
+ selection.clear();
+ update();
+}
+
+void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p_anim) {
+
+ if (!(animation == p_anim))
+ return;
+ //selection.clear();
+ _clear_selection();
+}
+
+void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos) {
+
+ if (!(animation == p_anim))
+ return;
+
+ int idx = animation->track_find_key(p_track, p_pos, true);
+ ERR_FAIL_COND(idx < 0);
+
+ selection.insert(idx);
+ update();
+}
+
+void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
+
+ if (p_event->is_pressed()) {
+ if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) {
+ duplicate_selection();
+ accept_event();
+ }
+
+ if (ED_GET_SHORTCUT("animation_editor/delete_selection")->is_shortcut(p_event)) {
+ delete_selection();
+ accept_event();
+ }
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb->get_command()) {
+ timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
+ } else {
+ if (v_zoom < 1000) {
+ v_zoom *= 1.2;
+ }
+ }
+ update();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->get_command()) {
+ timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
+ } else {
+ if (v_zoom > 0.01) {
+ v_zoom /= 1.2;
+ }
+ }
+ update();
+ }
+
+ if (mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE) {
+
+ if (mb->is_pressed()) {
+ int x = mb->get_position().x - timeline->get_name_limit();
+ panning_timeline_from = x / timeline->get_zoom_scale();
+ panning_timeline = true;
+ panning_timeline_at = timeline->get_value();
+ } else {
+ panning_timeline = false;
+ }
+ }
+
+ if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+
+ menu_insert_key = mb->get_position();
+ Vector2 popup_pos = get_global_transform().xform(mb->get_position());
+
+ menu->clear();
+ menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
+ if (selection.size()) {
+ menu->add_separator();
+ menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
+ menu->add_separator();
+ menu->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
+ }
+
+ menu->set_as_minsize();
+ menu->set_position(popup_pos);
+ menu->popup();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ if (close_icon_rect.has_point(mb->get_position())) {
+ emit_signal("close_request");
+ return;
+ }
+ for (Map<int, Rect2>::Element *E = subtracks.front(); E; E = E->next()) {
+ if (E->get().has_point(mb->get_position())) {
+ set_animation_and_track(animation, E->key());
+ return;
+ }
+ }
+
+ for (int i = 0; i < edit_points.size(); i++) {
+
+ //first check point
+ //command makes it ignore the main point, so control point editors can be force-edited
+ //path 2D editing in the 3D and 2D editors works the same way
+ if (!mb->get_command()) {
+ if (edit_points[i].point_rect.has_point(mb->get_position())) {
+ if (mb->get_shift()) {
+ //add to selection
+ if (selection.has(i)) {
+ selection.erase(i);
+ } else {
+ selection.insert(i);
+ }
+ update();
+ select_single_attempt = -1;
+ } else if (selection.has(i)) {
+ moving_selection_attempt = true;
+ moving_selection = false;
+ moving_selection_from_key = i;
+ moving_selection_offset = Vector2();
+ select_single_attempt = i;
+ update();
+ } else {
+
+ moving_selection_attempt = true;
+ moving_selection = true;
+ moving_selection_from_key = i;
+ moving_selection_offset = Vector2();
+ selection.clear();
+ selection.insert(i);
+ update();
+ }
+ return;
+ }
+ }
+
+ if (edit_points[i].in_rect.has_point(mb->get_position())) {
+ moving_handle = -1;
+ moving_handle_key = i;
+ moving_handle_left = animation->bezier_track_get_key_in_handle(track, i);
+ moving_handle_right = animation->bezier_track_get_key_out_handle(track, i);
+ update();
+ return;
+ }
+
+ if (edit_points[i].out_rect.has_point(mb->get_position())) {
+ moving_handle = 1;
+ moving_handle_key = i;
+ moving_handle_left = animation->bezier_track_get_key_in_handle(track, i);
+ moving_handle_right = animation->bezier_track_get_key_out_handle(track, i);
+ update();
+ return;
+ ;
+ }
+ }
+
+ //insert new point
+ if (mb->get_command() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
+
+ Array new_point;
+ new_point.resize(5);
+
+ float h = (get_size().height / 2 - mb->get_position().y) * v_zoom + v_scroll;
+
+ new_point[0] = h;
+ new_point[1] = -0.25;
+ new_point[2] = 0;
+ new_point[3] = 0.25;
+ new_point[4] = 0;
+
+ float time = ((mb->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
+ while (animation->track_find_key(track, time, true) != -1) {
+ time += 0.001;
+ }
+
+ undo_redo->create_action("Add Bezier Point");
+ undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
+ undo_redo->commit_action();
+
+ //then attempt to move
+ int index = animation->track_find_key(track, time, true);
+ ERR_FAIL_COND(index == -1);
+ _clear_selection();
+ selection.insert(index);
+
+ moving_selection_attempt = true;
+ moving_selection = false;
+ moving_selection_from_key = index;
+ moving_selection_offset = Vector2();
+ select_single_attempt = -1;
+ update();
+
+ return;
+ }
+
+ //box select
+ if (mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
+ box_selecting_attempt = true;
+ box_selecting = false;
+ box_selecting_add = false;
+ box_selection_from = mb->get_position();
+ return;
+ }
+ }
+
+ if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ if (box_selecting) {
+ //do actual select
+ if (!box_selecting_add) {
+ _clear_selection();
+ }
+
+ Vector2 bs_from = box_selection_from;
+ Vector2 bs_to = box_selection_to;
+ if (bs_from.x > bs_to.x) {
+ SWAP(bs_from.x, bs_to.x);
+ }
+ if (bs_from.y > bs_to.y) {
+ SWAP(bs_from.y, bs_to.y);
+ }
+ Rect2 selection_rect(bs_from, bs_to - bs_from);
+
+ for (int i = 0; i < edit_points.size(); i++) {
+
+ if (edit_points[i].point_rect.intersects(selection_rect)) {
+ selection.insert(i);
+ }
+ }
+ } else {
+ _clear_selection(); //clicked and nothing happened, so clear the selection
+ }
+ box_selecting_attempt = false;
+ box_selecting = false;
+ update();
+ }
+
+ if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ undo_redo->create_action("Move Bezier Points");
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left);
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right);
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, animation->bezier_track_get_key_in_handle(track, moving_handle_key));
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, animation->bezier_track_get_key_out_handle(track, moving_handle_key));
+ undo_redo->commit_action();
+
+ moving_handle = 0;
+ update();
+ }
+
+ if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ if (moving_selection) {
+ //combit it
+
+ undo_redo->create_action("Move Bezier Points");
+
+ List<AnimMoveRestore> to_restore;
+ // 1-remove the keys
+ for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
+
+ undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get());
+ }
+ // 2- remove overlapped keys
+ for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
+
+ float newtime = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x;
+
+ int idx = animation->track_find_key(track, newtime, true);
+ if (idx == -1)
+ continue;
+
+ if (selection.has(idx))
+ continue; //already in selection, don't save
+
+ undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_position", track, newtime);
+ AnimMoveRestore amr;
+
+ amr.key = animation->track_get_key_value(track, idx);
+ amr.track = track;
+ amr.time = newtime;
+
+ to_restore.push_back(amr);
+ }
+
+ // 3-move the keys (re insert them)
+ for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
+
+ float newpos = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x;
+ /*
+ if (newpos<0)
+ continue; //no add at the beginning
+ */
+ Array key = animation->track_get_key_value(track, E->get());
+ float h = key[0];
+ h += moving_selection_offset.y;
+ key[0] = h;
+ undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, newpos, key, 1);
+ }
+
+ // 4-(undo) remove inserted keys
+ for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
+
+ float newpos = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x;
+ /*
+ if (newpos<0)
+ continue; //no remove what no inserted
+ */
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, newpos);
+ }
+
+ // 5-(undo) reinsert keys
+ for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
+
+ float oldpos = animation->track_get_key_time(track, E->get());
+ undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, oldpos, animation->track_get_key_value(track, E->get()), 1);
+ }
+
+ // 6-(undo) reinsert overlapped keys
+ for (List<AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) {
+
+ AnimMoveRestore &amr = E->get();
+ undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
+ }
+
+ // 6-(undo) reinsert overlapped keys
+ for (List<AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) {
+
+ AnimMoveRestore &amr = E->get();
+ undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
+ }
+
+ undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
+ undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
+
+ // 7-reselect
+
+ for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
+
+ float oldpos = animation->track_get_key_time(track, E->get());
+ float newpos = oldpos + moving_selection_offset.x;
+
+ undo_redo->add_do_method(this, "_select_at_anim", animation, track, newpos);
+ undo_redo->add_undo_method(this, "_select_at_anim", animation, track, oldpos);
+ }
+
+ undo_redo->commit_action();
+
+ moving_selection = false;
+ } else if (select_single_attempt != -1) {
+ selection.clear();
+ selection.insert(select_single_attempt);
+ }
+
+ moving_selection_attempt = false;
+ update();
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ v_scroll += mm->get_relative().y * v_zoom;
+ if (v_scroll > 100000)
+ v_scroll = 100000;
+ if (v_scroll < -100000)
+ v_scroll = -100000;
+
+ int x = mm->get_position().x - timeline->get_name_limit();
+ float ofs = x / timeline->get_zoom_scale();
+ float diff = ofs - panning_timeline_from;
+ timeline->set_value(panning_timeline_at - diff);
+
+ update();
+ }
+ if (moving_selection_attempt && mm.is_valid()) {
+
+ if (!moving_selection) {
+ moving_selection = true;
+ select_single_attempt = -1;
+ }
+
+ float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
+ float x = ((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
+
+ moving_selection_offset = Vector2(x - animation->track_get_key_time(track, moving_selection_from_key), y - animation->bezier_track_get_key_value(track, moving_selection_from_key));
+ update();
+ }
+
+ if (box_selecting_attempt && mm.is_valid()) {
+
+ if (!box_selecting) {
+ box_selecting = true;
+ box_selecting_add = mm->get_shift();
+ }
+
+ box_selection_to = mm->get_position();
+
+ if (get_local_mouse_position().y < 0) {
+ //avoid cursor from going too above, so it does not lose focus with viewport
+ warp_mouse(Vector2(get_local_mouse_position().x, 0));
+ }
+ update();
+ }
+
+ if (moving_handle != 0 && mm.is_valid()) {
+
+ float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
+ float x = ((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
+
+ Vector2 key_pos = Vector2(animation->track_get_key_time(track, moving_handle_key), animation->bezier_track_get_key_value(track, moving_handle_key));
+
+ Vector2 moving_handle_value = Vector2(x, y) - key_pos;
+
+ moving_handle_left = animation->bezier_track_get_key_in_handle(track, moving_handle_key);
+ moving_handle_right = animation->bezier_track_get_key_out_handle(track, moving_handle_key);
+
+ if (moving_handle == -1) {
+ moving_handle_left = moving_handle_value;
+ if (moving_handle_left.x > 0) {
+ moving_handle_left.x = 0;
+ }
+
+ if (handle_mode_option->get_selected() == HANDLE_MODE_BALANCED) {
+ Vector2 scale = Vector2(timeline->get_zoom_scale(), v_zoom);
+ moving_handle_right = (-(moving_handle_left * scale).normalized() * (moving_handle_right * scale).length()) / scale;
+
+ } else if (handle_mode_option->get_selected() == HANDLE_MODE_MIRROR) {
+ moving_handle_right = -moving_handle_left;
+ }
+ }
+
+ if (moving_handle == 1) {
+ moving_handle_right = moving_handle_value;
+ if (moving_handle_right.x < 0) {
+ moving_handle_right.x = 0;
+ }
+
+ if (handle_mode_option->get_selected() == HANDLE_MODE_BALANCED) {
+ Vector2 scale = Vector2(timeline->get_zoom_scale(), v_zoom);
+ moving_handle_left = (-(moving_handle_right * scale).normalized() * (moving_handle_left * scale).length()) / scale;
+ } else if (handle_mode_option->get_selected() == HANDLE_MODE_MIRROR) {
+ moving_handle_left = -moving_handle_right;
+ }
+ }
+
+ update();
+ }
+}
+
+void AnimationBezierTrackEdit::_menu_selected(int p_index) {
+
+ switch (p_index) {
+ case MENU_KEY_INSERT: {
+
+ Array new_point;
+ new_point.resize(5);
+
+ float h = (get_size().height / 2 - menu_insert_key.y) * v_zoom + v_scroll;
+
+ new_point[0] = h;
+ new_point[1] = -0.25;
+ new_point[2] = 0;
+ new_point[3] = 0.25;
+ new_point[4] = 0;
+
+ float time = ((menu_insert_key.x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
+ while (animation->track_find_key(track, time, true) != -1) {
+ time += 0.001;
+ }
+
+ undo_redo->create_action("Add Bezier Point");
+ undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
+ undo_redo->commit_action();
+
+ } break;
+ case MENU_KEY_DUPLICATE: {
+ duplicate_selection();
+ } break;
+ case MENU_KEY_DELETE: {
+ delete_selection();
+ } break;
+ }
+}
+
+void AnimationBezierTrackEdit::duplicate_selection() {
+
+ if (selection.size() == 0)
+ return;
+
+ float top_time = 1e10;
+ for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
+
+ float t = animation->track_get_key_time(track, E->get());
+ if (t < top_time)
+ top_time = t;
+ }
+
+ undo_redo->create_action(TTR("Anim Duplicate Keys"));
+
+ List<Pair<int, float> > new_selection_values;
+
+ for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
+
+ float t = animation->track_get_key_time(track, E->get());
+ float dst_time = t + (timeline->get_play_position() - top_time);
+ int existing_idx = animation->track_find_key(track, dst_time, true);
+
+ undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, E->get()), animation->track_get_key_transition(track, E->get()));
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, dst_time);
+
+ Pair<int, float> p;
+ p.first = track;
+ p.second = dst_time;
+ new_selection_values.push_back(p);
+
+ if (existing_idx != -1) {
+
+ undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, existing_idx), animation->track_get_key_transition(track, existing_idx));
+ }
+ }
+
+ undo_redo->commit_action();
+
+ //reselect duplicated
+
+ selection.clear();
+ for (List<Pair<int, float> >::Element *E = new_selection_values.front(); E; E = E->next()) {
+
+ int track = E->get().first;
+ float time = E->get().second;
+
+ int existing_idx = animation->track_find_key(track, time, true);
+
+ if (existing_idx == -1)
+ continue;
+
+ selection.insert(existing_idx);
+ }
+
+ update();
+}
+
+void AnimationBezierTrackEdit::delete_selection() {
+ if (selection.size()) {
+ undo_redo->create_action(TTR("Anim Delete Keys"));
+
+ for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
+
+ undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get());
+ undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, animation->track_get_key_time(track, E->get()), animation->track_get_key_value(track, E->get()), 1);
+ }
+ undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
+ undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
+ undo_redo->commit_action();
+ //selection.clear();
+ }
+}
+
+void AnimationBezierTrackEdit::set_block_animation_update_ptr(bool *p_block_ptr) {
+ block_animation_update_ptr = p_block_ptr;
+}
+
+void AnimationBezierTrackEdit::_bind_methods() {
+
+ ClassDB::bind_method("_zoom_changed", &AnimationBezierTrackEdit::_zoom_changed);
+ ClassDB::bind_method("_menu_selected", &AnimationBezierTrackEdit::_menu_selected);
+ ClassDB::bind_method("_gui_input", &AnimationBezierTrackEdit::_gui_input);
+ ClassDB::bind_method("_play_position_draw", &AnimationBezierTrackEdit::_play_position_draw);
+
+ ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
+ ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection);
+ ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_clear_selection);
+
+ ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag")));
+ ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
+ ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::REAL, "ofs")));
+ ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
+ ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index")));
+ ADD_SIGNAL(MethodInfo("clear_selection"));
+ ADD_SIGNAL(MethodInfo("close_request"));
+
+ ADD_SIGNAL(MethodInfo("move_selection_begin"));
+ ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::REAL, "ofs")));
+ ADD_SIGNAL(MethodInfo("move_selection_commit"));
+ ADD_SIGNAL(MethodInfo("move_selection_cancel"));
+}
+
+AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
+ undo_redo = NULL;
+ timeline = NULL;
+ root = NULL;
+ menu = NULL;
+ block_animation_update_ptr = NULL;
+
+ moving_selection_attempt = false;
+ moving_selection = false;
+ select_single_attempt = -1;
+ box_selecting = false;
+ box_selecting_attempt = false;
+
+ moving_handle = 0;
+
+ play_position_pos = 0;
+ play_position = memnew(Control);
+ play_position->set_mouse_filter(MOUSE_FILTER_PASS);
+ add_child(play_position);
+ play_position->set_anchors_and_margins_preset(PRESET_WIDE);
+ play_position->connect("draw", this, "_play_position_draw");
+ set_focus_mode(FOCUS_CLICK);
+
+ v_scroll = 0;
+ v_zoom = 1;
+
+ panning_timeline = false;
+ set_clip_contents(true);
+ handle_mode = HANDLE_MODE_FREE;
+ handle_mode_option = memnew(OptionButton);
+ add_child(handle_mode_option);
+
+ menu = memnew(PopupMenu);
+ add_child(menu);
+ menu->connect("id_pressed", this, "_menu_selected");
+
+ //set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
+}