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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-19 12:06:00 +0200
committerGitHub <noreply@github.com>2022-07-19 12:06:00 +0200
commit7fd29b5464350f13df32084fd1c367a9b946cf8e (patch)
treecb79c4fdba865acaccf86b7120f65cbc52ed06a4 /editor/animation_bezier_editor.cpp
parent035d91ed73ce5d1cea1b24c7899875188565f6c0 (diff)
parent97dfbea6adc5cc2e2df4b26a34dfb0275991e335 (diff)
Merge pull request #59301 from fire-forge/layout-preset-full-rect
Diffstat (limited to 'editor/animation_bezier_editor.cpp')
-rw-r--r--editor/animation_bezier_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 391cd009f1..44e04efb5d 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -1593,7 +1593,7 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
- play_position->set_anchors_and_offsets_preset(PRESET_WIDE);
+ play_position->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);