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authorMatthewZelriche <67518084+MatthewZelriche@users.noreply.github.com>2022-08-27 15:29:25 -0600
committerMatthewZelriche <67518084+MatthewZelriche@users.noreply.github.com>2022-08-29 19:11:20 -0600
commit37f3b9f1ef30175771b170a9c83d416cab1fb4c6 (patch)
treeb7a6ac28505b89f5decbfec8a341626ba77f7615 /editor/animation_bezier_editor.cpp
parent051f24b067642a241d0a4acbb1b7644e11700bfc (diff)
Fix fullscreen on X11.
Attempts to set a Godot window to fullscreen prior to the window being mapped would silently fail. This commit uses _window_fullscreen_check to test if a window had been set to fullscreen while unmapped, and if so, resets it to fullscreen once the window has been successfully mapped. Fixes #54065
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