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author | MatthewZelriche <67518084+MatthewZelriche@users.noreply.github.com> | 2022-08-27 15:29:25 -0600 |
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committer | MatthewZelriche <67518084+MatthewZelriche@users.noreply.github.com> | 2022-08-29 19:11:20 -0600 |
commit | 37f3b9f1ef30175771b170a9c83d416cab1fb4c6 (patch) | |
tree | b7a6ac28505b89f5decbfec8a341626ba77f7615 /editor/animation_bezier_editor.cpp | |
parent | 051f24b067642a241d0a4acbb1b7644e11700bfc (diff) |
Fix fullscreen on X11.
Attempts to set a Godot window to fullscreen prior to the window being
mapped would silently fail. This commit uses
_window_fullscreen_check to test if a window had been set to fullscreen
while unmapped, and if so, resets it to fullscreen once the window has
been successfully mapped.
Fixes #54065
Diffstat (limited to 'editor/animation_bezier_editor.cpp')
0 files changed, 0 insertions, 0 deletions