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author | TwistedTwigleg <beard.noah@gmail.com> | 2021-05-25 21:30:40 -0400 |
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committer | TwistedTwigleg <beard.noah@gmail.com> | 2021-05-25 21:30:40 -0400 |
commit | dbd17ebf30817a3f399925a7fdf90a7c564f01c7 (patch) | |
tree | c55ac0cdf50f084402b4dccff6297d656dd69125 /editor/action_map_editor.h | |
parent | 7ea3a45da1f8b2cf8460a08a5bb00a5a0265a997 (diff) |
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
(Forward port of 3.X code for Godot 4)
Diffstat (limited to 'editor/action_map_editor.h')
0 files changed, 0 insertions, 0 deletions