diff options
author | Anton Yabchinskiy <arn@bestmx.ru> | 2014-12-09 17:51:14 +0300 |
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committer | Anton Yabchinskiy <arn@bestmx.ru> | 2014-12-09 17:51:14 +0300 |
commit | ff755f93eb86e3f7f6801918457ca77a3001671b (patch) | |
tree | 58d6def002b427db665a504f08d25eae335bd9d9 /drivers | |
parent | d45be7d9f43046365fcfbf97420f9eca636c51e7 (diff) | |
parent | be4e40e90a5a322f6a7cec4893854ef5b15db600 (diff) |
Merge branch 'master' of http://github.com/okamstudio/godot
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 4 | ||||
-rw-r--r-- | drivers/gles2/shaders/material.glsl | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 057de329df..9f2fd032fa 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4648,7 +4648,8 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES]) e->mirror=!e->mirror; - e->light_type=0xFF; // no lights! + //e->light_type=0xFF; // no lights! + e->light_type=3; //light type 3 is no light? e->light=0xFFFF; if (!shadow && !has_blend_alpha && has_alpha && m->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) { @@ -9122,6 +9123,7 @@ void RasterizerGLES2::init() { use_anisotropic_filter=true; float_linear_supported=true; float_supported=true; + use_rgba_shadowmaps=false; glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level); anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0))); diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl index 7d9aca4b4d..f2d9eaf1e5 100644 --- a/drivers/gles2/shaders/material.glsl +++ b/drivers/gles2/shaders/material.glsl @@ -1214,7 +1214,7 @@ LIGHT_SHADER_CODE # if !defined(LIGHT_TYPE_DIRECTIONAL) && !defined(LIGHT_TYPE_OMNI) && !defined (LIGHT_TYPE_SPOT) //none #ifndef SHADELESS - diffuse.rgb=vec3(0.0,0.0,0.0); + diffuse.rgb=ambient_light *diffuse.rgb; #endif # endif |