diff options
author | samHFIT <shartle2017@my.fit.edu> | 2019-03-07 09:54:03 -0700 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-03-08 18:26:58 +0100 |
commit | fbaee40b1dcc9fcd9a4c643698314ffa85cafbe2 (patch) | |
tree | 3acaf61fbcbbc2795a92561da1fadce19e0bd07f /drivers | |
parent | 60d910b1916305c4b0ac5f92415083995b4f7c7a (diff) |
Added default color to mesh render
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 4f4608dca0..4817a524f4 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -834,6 +834,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing glBindVertexArray(s->array_id); + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + if (s->index_array_len) { glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); } else { |