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authorPedro J. Estébanez <pedrojrulez@gmail.com>2020-04-29 22:34:09 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2020-04-30 11:42:11 +0200
commitf7706659b560ad2c4453f69551c3f6115c93364a (patch)
tree574cae14b4123413a2d73fc86e7cf50165194162 /drivers
parent92d4a0cbd231508221b0e977ae9a0e9d4207e328 (diff)
Improve shader time roll over
- Resurrect it for GL ES 2 - Add it to the Vulkan rasterizer - Expose the setting from the `RenderingServer`, since it does not belong in any specific rasterizer
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 37b729d568..28f06f939c 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -277,9 +277,8 @@ void RasterizerGLES2::begin_frame(double frame_step) {
frame_step = 0.001;
}
- // double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
- // if (time_total > time_roll_over)
- // time_total = 0; //roll over every day (should be customz
+ double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
+ time_total = Math::fmod(time_total, time_roll_over);
storage->frame.time[0] = time_total;
storage->frame.time[1] = Math::fmod(time_total, 3600);