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authorGeorge Marques <george@gmarqu.es>2016-10-17 13:40:45 -0200
committerGeorge Marques <george@gmarqu.es>2016-10-17 20:42:12 -0200
commitf3102160a1c0280ddd3e1873a50a2efddfe8c35b (patch)
tree567e6bd555a67ece9e32fead9dad8c976856571b /drivers
parentc4b7c7d81bf3d4750aa5a824ec108ba121565c48 (diff)
Isolate XAudio2 driver
Now it's possible to compile for Windows platform if wanted. It's supported only for Windows 8 or later, so it's not enabled by default.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/SCsub2
-rw-r--r--drivers/xaudio2/SCsub9
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.cpp238
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.h109
4 files changed, 358 insertions, 0 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index c496f46a1f..7a67646eda 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -14,6 +14,8 @@ SConscript('alsa/SCsub');
SConscript('pulseaudio/SCsub');
if (env["platform"] == "windows"):
SConscript("rtaudio/SCsub");
+if (env["xaudio2"] == "yes"):
+ SConscript("xaudio2/SCsub");
# Graphics drivers
SConscript('gles2/SCsub');
diff --git a/drivers/xaudio2/SCsub b/drivers/xaudio2/SCsub
new file mode 100644
index 0000000000..cb780a893b
--- /dev/null
+++ b/drivers/xaudio2/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.drivers_sources, "*.cpp")
+env.Append(CXXFLAGS=['-DXAUDIO2_ENABLED'])
+env.Append(LINKFLAGS=['xaudio2_8.lib'])
+
+Export('env')
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp
new file mode 100644
index 0000000000..033e840ab1
--- /dev/null
+++ b/drivers/xaudio2/audio_driver_xaudio2.cpp
@@ -0,0 +1,238 @@
+/*************************************************************************/
+/* audio_driver_xaudio2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "audio_driver_xaudio2.h"
+
+#include "globals.h"
+#include "os/os.h"
+
+const char * AudioDriverXAudio2::get_name() const
+{
+ return "XAudio2";
+}
+
+Error AudioDriverXAudio2::init() {
+
+ active = false;
+ thread_exited = false;
+ exit_thread = false;
+ pcm_open = false;
+ samples_in = NULL;
+
+
+ mix_rate = 48000;
+ output_format = OUTPUT_STEREO;
+ channels = 2;
+
+ int latency = GLOBAL_DEF("audio/output_latency", 25);
+ buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
+
+ samples_in = memnew_arr(int32_t, buffer_size*channels);
+ for (int i = 0; i < AUDIO_BUFFERS; i++) {
+ samples_out[i] = memnew_arr(int16_t, buffer_size*channels);
+ xaudio_buffer[i].AudioBytes = buffer_size * channels * sizeof(int16_t);
+ xaudio_buffer[i].pAudioData = (const BYTE*)(samples_out[i]);
+ xaudio_buffer[i].Flags = 0;
+ }
+
+ HRESULT hr;
+ hr = XAudio2Create(&xaudio, 0, XAUDIO2_DEFAULT_PROCESSOR);
+ if (hr != S_OK) {
+ ERR_EXPLAIN("Error creating XAudio2 engine.");
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ }
+ hr = xaudio->CreateMasteringVoice(&mastering_voice);
+ if (hr != S_OK) {
+ ERR_EXPLAIN("Error creating XAudio2 mastering voice.");
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ }
+
+ wave_format.nChannels = channels;
+ wave_format.cbSize = 0;
+ wave_format.nSamplesPerSec = mix_rate;
+ wave_format.wFormatTag = WAVE_FORMAT_PCM;
+ wave_format.wBitsPerSample = 16;
+ wave_format.nBlockAlign = channels * wave_format.wBitsPerSample >> 3;
+ wave_format.nAvgBytesPerSec = mix_rate * wave_format.nBlockAlign;
+
+ voice_callback = memnew(XAudio2DriverVoiceCallback);
+
+ hr = xaudio->CreateSourceVoice(&source_voice, &wave_format, 0, XAUDIO2_MAX_FREQ_RATIO, voice_callback);
+ if (hr != S_OK) {
+ ERR_EXPLAIN("Error creating XAudio2 source voice. " + itos(hr));
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ }
+
+ mutex = Mutex::create();
+ thread = Thread::create(AudioDriverXAudio2::thread_func, this);
+
+ return OK;
+};
+
+void AudioDriverXAudio2::thread_func(void* p_udata) {
+
+ AudioDriverXAudio2* ad = (AudioDriverXAudio2*)p_udata;
+
+ uint64_t usdelay = (ad->buffer_size / float(ad->mix_rate)) * 1000000;
+
+ while (!ad->exit_thread) {
+
+
+ if (!ad->active) {
+
+ for (int i = 0; i < AUDIO_BUFFERS; i++) {
+ ad->xaudio_buffer[i].Flags = XAUDIO2_END_OF_STREAM;
+ }
+
+ } else {
+
+ ad->lock();
+
+ ad->audio_server_process(ad->buffer_size, ad->samples_in);
+
+ ad->unlock();
+
+ for (unsigned int i = 0;i < ad->buffer_size*ad->channels;i++) {
+
+ ad->samples_out[ad->current_buffer][i] = ad->samples_in[i] >> 16;
+ }
+
+ ad->xaudio_buffer[ad->current_buffer].Flags = 0;
+ ad->xaudio_buffer[ad->current_buffer].AudioBytes = ad->buffer_size * ad->channels * sizeof(int16_t);
+ ad->xaudio_buffer[ad->current_buffer].pAudioData = (const BYTE*)(ad->samples_out[ad->current_buffer]);
+ ad->xaudio_buffer[ad->current_buffer].PlayBegin = 0;
+ ad->source_voice->SubmitSourceBuffer(&(ad->xaudio_buffer[ad->current_buffer]));
+
+ ad->current_buffer = (ad->current_buffer + 1) % AUDIO_BUFFERS;
+
+ XAUDIO2_VOICE_STATE state;
+ while (ad->source_voice->GetState(&state), state.BuffersQueued > AUDIO_BUFFERS - 1)
+ {
+ WaitForSingleObject(ad->voice_callback->buffer_end_event, INFINITE);
+ }
+ }
+
+ };
+
+ ad->thread_exited = true;
+
+};
+
+void AudioDriverXAudio2::start() {
+
+ active = true;
+ HRESULT hr = source_voice->Start(0);
+ if (hr != S_OK) {
+ ERR_EXPLAIN("XAudio2 start error " + itos(hr));
+ ERR_FAIL();
+ }
+};
+
+int AudioDriverXAudio2::get_mix_rate() const {
+
+ return mix_rate;
+};
+
+AudioDriverSW::OutputFormat AudioDriverXAudio2::get_output_format() const {
+
+ return output_format;
+};
+
+float AudioDriverXAudio2::get_latency() {
+
+ XAUDIO2_PERFORMANCE_DATA perf_data;
+ xaudio->GetPerformanceData(&perf_data);
+ if (perf_data.CurrentLatencyInSamples) {
+ return (float)(perf_data.CurrentLatencyInSamples / ((float)mix_rate));
+ } else {
+ return 0;
+ }
+}
+
+void AudioDriverXAudio2::lock() {
+
+ if (!thread || !mutex)
+ return;
+ mutex->lock();
+};
+void AudioDriverXAudio2::unlock() {
+
+ if (!thread || !mutex)
+ return;
+ mutex->unlock();
+};
+
+void AudioDriverXAudio2::finish() {
+
+ if (!thread)
+ return;
+
+ exit_thread = true;
+ Thread::wait_to_finish(thread);
+
+ if (source_voice) {
+ source_voice->Stop(0);
+ memdelete(source_voice);
+ }
+
+ if (samples_in) {
+ memdelete_arr(samples_in);
+ };
+ if (samples_out[0]) {
+ for (int i = 0; i < AUDIO_BUFFERS; i++) {
+ memdelete_arr(samples_out[i]);
+ }
+ };
+
+ memdelete(voice_callback);
+ memdelete(mastering_voice);
+
+ memdelete(thread);
+ if (mutex)
+ memdelete(mutex);
+ thread = NULL;
+};
+
+AudioDriverXAudio2::AudioDriverXAudio2() {
+
+ mutex = NULL;
+ thread = NULL;
+ wave_format = { 0 };
+ for (int i = 0; i < AUDIO_BUFFERS; i++) {
+ xaudio_buffer[i] = { 0 };
+ samples_out[i] = 0;
+ }
+ current_buffer = 0;
+};
+
+AudioDriverXAudio2::~AudioDriverXAudio2() {
+
+
+};
+
+
diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h
new file mode 100644
index 0000000000..787a476b93
--- /dev/null
+++ b/drivers/xaudio2/audio_driver_xaudio2.h
@@ -0,0 +1,109 @@
+/*************************************************************************/
+/* audio_driver_xaudio2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef AUDIO_DRIVER_XAUDIO2_H
+#define AUDIO_DRIVER_XAUDIO2_H
+
+#include "servers/audio/audio_server_sw.h"
+
+#include "core/os/thread.h"
+#include "core/os/mutex.h"
+
+#include <windows.h>
+#include <mmsystem.h>
+#include <mmreg.h>
+#include <xaudio2.h>
+#include <wrl/client.h>
+
+class AudioDriverXAudio2 : public AudioDriverSW {
+
+ enum {
+ AUDIO_BUFFERS = 2
+ };
+
+ struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
+
+ HANDLE buffer_end_event;
+ XAudio2DriverVoiceCallback() : buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
+ void STDMETHODCALLTYPE OnBufferEnd(void* pBufferContext) { /*print_line("buffer ended");*/ SetEvent(buffer_end_event); }
+
+ //Unused methods are stubs
+ void STDMETHODCALLTYPE OnStreamEnd() {}
+ void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
+ void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}
+ void STDMETHODCALLTYPE OnBufferStart(void * pBufferContext) {}
+ void STDMETHODCALLTYPE OnLoopEnd(void * pBufferContext) {}
+ void STDMETHODCALLTYPE OnVoiceError(void * pBufferContext, HRESULT Error) {}
+
+ };
+
+ Thread* thread;
+ Mutex* mutex;
+
+ int32_t* samples_in;
+ int16_t* samples_out[AUDIO_BUFFERS];
+
+ static void thread_func(void* p_udata);
+ int buffer_size;
+
+ unsigned int mix_rate;
+ OutputFormat output_format;
+
+ int channels;
+
+ bool active;
+ bool thread_exited;
+ mutable bool exit_thread;
+ bool pcm_open;
+
+ WAVEFORMATEX wave_format;
+ Microsoft::WRL::ComPtr<IXAudio2> xaudio;
+ int current_buffer;
+ IXAudio2MasteringVoice* mastering_voice;
+ XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
+ IXAudio2SourceVoice* source_voice;
+ XAudio2DriverVoiceCallback* voice_callback;
+
+public:
+
+ const char* get_name() const;
+
+ virtual Error init();
+ virtual void start();
+ virtual int get_mix_rate() const;
+ virtual OutputFormat get_output_format() const;
+ virtual float get_latency();
+ virtual void lock();
+ virtual void unlock();
+ virtual void finish();
+
+ AudioDriverXAudio2();
+ ~AudioDriverXAudio2();
+};
+
+#endif