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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-08-16 17:09:57 +0200
committerGitHub <noreply@github.com>2017-08-16 17:09:57 +0200
commitf2764dd15da8c71f8ae3ccb20d7b503bc833a543 (patch)
treea518ec20c4c45560cc47db23293a742e15d079df /drivers
parenta8ceb54abf55ddbc3b7148c1d149bf525348aa60 (diff)
parent2d48f4ecf1770cc48274c65051b4c3cc0748ddda (diff)
Merge pull request #10343 from Faless/html5_fixes_2
Use precision for samples only when #version 300 es
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shader_gles3.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 77e257dfc8..e7a26c0354 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -273,9 +273,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//vertex precision is high
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
+#ifndef GLES_OVER_GL
strings.push_back("precision highp sampler2D;\n");
strings.push_back("precision highp samplerCube;\n");
strings.push_back("precision highp sampler2DArray;\n");
+#endif
#if 0
if (cc) {
@@ -374,9 +376,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//fragment precision is medium
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
+#ifndef GLES_OVER_GL
strings.push_back("precision highp sampler2D;\n");
strings.push_back("precision highp samplerCube;\n");
strings.push_back("precision highp sampler2DArray;\n");
+#endif
#if 0
if (cc) {