diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-09-16 21:19:54 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-16 21:19:54 -0300 |
commit | f00f4b9296a827ac1014cc2cc84b0dfbb4cac497 (patch) | |
tree | 57da76829a89ceb42d258865a3a4afb3cf51d5d4 /drivers | |
parent | 642c63319eb7471c9accc0c50dfffef5d72c0078 (diff) |
CollisionPolygon (3D)
Workaround for round() on PC.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 4 | ||||
-rw-r--r-- | drivers/gles2/shaders/material.glsl | 2 |
2 files changed, 6 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index b928d3709b..ada9efa4b3 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -611,7 +611,11 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { replace_table["sign"]= "sign"; replace_table["floor"]= "floor"; replace_table["trunc"]= "trunc"; +#ifdef GLEW_ENABLED + replace_table["round"]= "roundfix"; +#else replace_table["round"]= "round"; +#endif replace_table["ceil" ]= "ceil"; replace_table["fract"]= "fract"; replace_table["mod" ]= "mod"; diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl index 3aa27c98ff..ad8a364ac1 100644 --- a/drivers/gles2/shaders/material.glsl +++ b/drivers/gles2/shaders/material.glsl @@ -4,6 +4,7 @@ #ifdef USE_GLES_OVER_GL #define mediump #define highp +#define roundfix( m_val ) floor( (m_val) + 0.5 ) #else precision mediump float; precision mediump int; @@ -470,6 +471,7 @@ VERTEX_SHADER_CODE #ifdef USE_GLES_OVER_GL #define mediump #define highp +#define roundfix( m_val ) floor( (m_val) + 0.5 ) #else precision mediump float; |