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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-08-12 08:32:06 +0200
committerGitHub <noreply@github.com>2019-08-12 08:32:06 +0200
commitef91119502d306be7980e93f82953dc4010d2259 (patch)
tree078d16926daffc9e1c0bae2e15b98e737b7bb14c /drivers
parent0cbde254e9e284dc030c67c89b284b975e746252 (diff)
parent48f28c68bce3015bc24e52159dc2d597dffc7522 (diff)
Merge pull request #31271 from raphael10241024/gles2_shader
Fix GLES2 canvas shader uniform error
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 8a177e32b0..4716b29e03 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -1650,6 +1650,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
//always re-set uniforms, since light parameters changed
_set_uniforms();
+ state.canvas_shader.use_material((void *)material_ptr);
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(light->texture);