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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-12-17 14:19:36 +0100
committerGitHub <noreply@github.com>2017-12-17 14:19:36 +0100
commite2583233d151c235e9d25a43a0c0d179d9a8fd10 (patch)
treed5586dc5cfb52bfdb954a6bebff0f66d5e108fb2 /drivers
parentfc0e341fc5948fae608d4e2c589cc116542fa392 (diff)
parent34991af55322c499eb407d5492c8d49dec84ea40 (diff)
Merge pull request #14755 from hpvb/fix-13337
Don't glBindTexture() on viewports without effects
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 309497c938..5d93c6a982 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1545,7 +1545,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
//use for reading from screen
- if (storage->frame.current_rt) {
+ if (storage->frame.current_rt && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING]) {
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
}