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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-09-19 20:09:04 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-19 20:09:04 +0200 |
commit | e23cb2c715e9f1f443a14c7025b50e9de2670ab1 (patch) | |
tree | 7a701198f05ee4e7b654834f41139b865f147acd /drivers | |
parent | 093c1c1a6944715ffa3dafd55f6cff21b925de24 (diff) | |
parent | b8bb5e90eadca45fe10e3baafa1b225d4dda4b61 (diff) |
Merge pull request #32004 from raphael10241024/fix_shader_uniform
Fix gles3 shader uniform vec3 error
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 5f4acbc2de..3b6bb81ac5 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2955,7 +2955,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, case ShaderLanguage::TYPE_BVEC3: case ShaderLanguage::TYPE_IVEC3: case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_VEC3: + case ShaderLanguage::TYPE_VEC3: { + zeromem(data, 12); + } break; case ShaderLanguage::TYPE_BVEC4: case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC4: |