diff options
author | Anton Yabchinskiy <arn@bestmx.ru> | 2015-02-17 15:57:24 +0300 |
---|---|---|
committer | Anton Yabchinskiy <arn@bestmx.ru> | 2015-02-17 15:57:24 +0300 |
commit | e024ff89b224f803fe335efa95d3e99bffc3423f (patch) | |
tree | 84ca5323c97ef24cfcae202447ac6967783e9248 /drivers | |
parent | 6f93e6812edaf6c8c79c28dadbe5f1c4a8ced93e (diff) | |
parent | 2bea642583efeb68886e71950384f297f2d7ee12 (diff) |
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 156 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_gles2.h | 28 | ||||
-rw-r--r-- | drivers/unix/ip_unix.cpp | 7 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 20 |
4 files changed, 142 insertions, 69 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 5903be9d81..d1e55f2488 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4038,8 +4038,16 @@ void RasterizerGLES2::render_target_set_size(RID p_render_target,int p_width,int glGenTextures(1, &rt->color); glBindTexture(GL_TEXTURE_2D, rt->color); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + + if (rt->texture_ptr->flags&VS::TEXTURE_FLAG_FILTER) { + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } else { + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); @@ -5494,13 +5502,15 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia base = surf->array_local; glBindBuffer(GL_ARRAY_BUFFER, 0); bool can_copy_to_local=surf->local_stride * surf->array_len <= skinned_buffer_size; + if (p_morphs && surf->stride * surf->array_len > skinned_buffer_size) + can_copy_to_local=false; + + if (!can_copy_to_local) skeleton_valid=false; - /* compute morphs */ - if (p_morphs && surf->morph_target_count && can_copy_to_local) { @@ -8320,7 +8330,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { CanvasItem *current_clip=NULL; - + Shader *shader_cache=NULL; canvas_opacity=1.0; while(p_item_list) { @@ -8365,6 +8375,8 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { } } + shader_cache=shader; + if (shader) { canvas_shader.set_custom_shader(shader->custom_code_id); if (canvas_shader.bind()) @@ -8374,50 +8386,6 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { //todo optimize uniforms shader_owner->shader_version=shader->version; } - //this can be optimized.. - int tex_id=1; - int idx=0; - for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { - - Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key()); - - if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) { - - RID rid; - if (F) { - rid=F->get(); - } - - if (!rid.is_valid()) { - - Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key()); - if (DT) { - rid=DT->get(); - } - } - - if (rid.is_valid()) { - - int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic.. - - glActiveTexture(GL_TEXTURE0+tex_id); - Texture *t=texture_owner.get(rid); - if (!t) - glBindTexture(GL_TEXTURE_2D,white_tex); - else - glBindTexture(t->target,t->tex_id); - - glUniform1i(loc,tex_id); - tex_id++; - } - } else { - Variant &v=F?F->get():E->get().default_value; - canvas_shader.set_custom_uniform(idx,v); - } - - idx++; - } - if (shader->has_texscreen && framebuffer.active) { @@ -8426,8 +8394,8 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,tex_id); - glActiveTexture(GL_TEXTURE0+tex_id); + canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1); + glActiveTexture(GL_TEXTURE0+max_texture_units-1); glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); if (framebuffer.scale==1 && !canvas_texscreen_used) { #ifdef GLEW_ENABLED @@ -8439,14 +8407,12 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { } canvas_texscreen_used=true; - } - tex_id++; + } - } - - if (tex_id>1) { glActiveTexture(GL_TEXTURE0); + } + if (shader->has_screen_uv) { canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height)); } @@ -8460,6 +8426,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { uses_texpixel_size=shader->uses_texpixel_size; } else { + shader_cache=NULL; canvas_shader.set_custom_shader(0); canvas_shader.bind(); uses_texpixel_size=false; @@ -8471,6 +8438,59 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { canvas_last_shader=shader_owner->shader; } + if (shader_cache) { + + Shader *shader = shader_cache; + //this can be optimized.. + int tex_id=1; + int idx=0; + for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { + + Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key()); + + if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) { + + RID rid; + if (F) { + rid=F->get(); + } + + if (!rid.is_valid()) { + + Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key()); + if (DT) { + rid=DT->get(); + } + } + + if (rid.is_valid()) { + + int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic.. + + glActiveTexture(GL_TEXTURE0+tex_id); + Texture *t=texture_owner.get(rid); + if (!t) + glBindTexture(GL_TEXTURE_2D,white_tex); + else + glBindTexture(t->target,t->tex_id); + + glUniform1i(loc,tex_id); + tex_id++; + } + } else { + Variant &v=F?F->get():E->get().default_value; + canvas_shader.set_custom_uniform(idx,v); + } + + idx++; + } + + if (tex_id>1) { + glActiveTexture(GL_TEXTURE0); + } + + } + canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32()); @@ -9581,9 +9601,6 @@ void RasterizerGLES2::init() { //glClearDepth(1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); - skinned_buffer_size = GLOBAL_DEF("rasterizer/skinned_buffer_size",DEFAULT_SKINNED_BUFFER_SIZE); - skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size ); - glGenTextures(1, &white_tex); unsigned char whitetexdata[8*8*3]; for(int i=0;i<8*8*3;i++) { @@ -9759,7 +9776,6 @@ void RasterizerGLES2::init() { void RasterizerGLES2::finish() { - memdelete_arr(skinned_buffer); } int RasterizerGLES2::get_render_info(VS::RenderInfo p_info) { @@ -10039,10 +10055,29 @@ RasterizerGLES2* RasterizerGLES2::get_singleton() { return _singleton; }; +int RasterizerGLES2::RenderList::max_elements=RenderList::DEFAULT_MAX_ELEMENTS; + RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) { _singleton = this; + RenderList::max_elements=GLOBAL_DEF("rasterizer/max_render_elements",(int)RenderList::DEFAULT_MAX_ELEMENTS); + if (RenderList::max_elements>64000) + RenderList::max_elements=64000; + if (RenderList::max_elements<1024) + RenderList::max_elements=1024; + + opaque_render_list.init(); + alpha_render_list.init(); + + skinned_buffer_size = GLOBAL_DEF("rasterizer/skeleton_buffer_size_kb",DEFAULT_SKINNED_BUFFER_SIZE); + if (skinned_buffer_size<256) + skinned_buffer_size=256; + if (skinned_buffer_size>16384) + skinned_buffer_size=16384; + skinned_buffer_size*=1024; + skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size ); + keep_copies=p_keep_ram_copy; use_reload_hooks=p_use_reload_hooks; pack_arrays=p_compress_arrays; @@ -10086,6 +10121,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo RasterizerGLES2::~RasterizerGLES2() { + memdelete_arr(skinned_buffer); }; diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 0f77d18dee..508adf2859 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -65,7 +65,7 @@ class RasterizerGLES2 : public Rasterizer { MAX_SCENE_LIGHTS=2048, LIGHT_SPOT_BIT=0x80, - DEFAULT_SKINNED_BUFFER_SIZE = 2048 * 1024, // 10k vertices + DEFAULT_SKINNED_BUFFER_SIZE = 2048, // 10k vertices MAX_HW_LIGHTS = 1, }; @@ -827,15 +827,18 @@ class RasterizerGLES2 : public Rasterizer { GLuint gui_quad_buffer; + struct RenderList { enum { - MAX_ELEMENTS=4096, + DEFAULT_MAX_ELEMENTS=4096, MAX_LIGHTS=4, SORT_FLAG_SKELETON=1, SORT_FLAG_INSTANCING=2, }; + static int max_elements; + struct Element { @@ -868,8 +871,8 @@ class RasterizerGLES2 : public Rasterizer { }; - Element _elements[MAX_ELEMENTS]; - Element *elements[MAX_ELEMENTS]; + Element *_elements; + Element **elements; int element_count; void clear() { @@ -1004,17 +1007,28 @@ class RasterizerGLES2 : public Rasterizer { } _FORCE_INLINE_ Element* add_element() { - if (element_count>MAX_ELEMENTS) + if (element_count>=max_elements) return NULL; elements[element_count]=&_elements[element_count]; return elements[element_count++]; } - RenderList() { + void init() { element_count = 0; - for (int i=0;i<MAX_ELEMENTS;i++) + elements=memnew_arr(Element*,max_elements); + _elements=memnew_arr(Element,max_elements); + for (int i=0;i<max_elements;i++) elements[i]=&_elements[i]; // assign elements + + } + + RenderList() { + + } + ~RenderList() { + memdelete_arr(elements); + memdelete_arr(_elements); } }; diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index 841160f941..ad0d4e00ea 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -50,11 +50,16 @@ #ifdef ANDROID_ENABLED #include "platform/android/ifaddrs_android.h" #else + #ifdef __FreeBSD__ + #include <sys/types.h> + #endif #include <ifaddrs.h> #endif #include <arpa/inet.h> #include <sys/socket.h> - + #ifdef __FreeBSD__ + #include <netinet/in.h> + #endif #endif IP_Address IP_Unix::_resolve_hostname(const String& p_hostname) { diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 2de975e5d1..d51a7c74e8 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -44,7 +44,9 @@ #include "stream_peer_tcp_posix.h" #include "packet_peer_udp_posix.h" - +#ifdef __FreeBSD__ +#include <sys/param.h> +#endif #include <stdarg.h> #include <sys/time.h> #include <sys/wait.h> @@ -305,7 +307,17 @@ Error OS_Unix::execute(const String& p_path, const List<String>& p_arguments,boo args.push_back((char*)cs[i].get_data());// shitty C cast args.push_back(0); +#ifdef __FreeBSD__ + if(p_path.find("/")) { + // exec name contains path so use it + execv(p_path.utf8().get_data(),&args[0]); + }else{ + // use program name and search through PATH to find it + execvp(getprogname(),&args[0]); + } +#else execv(p_path.utf8().get_data(),&args[0]); +#endif // still alive? something failed.. fprintf(stderr,"**ERROR** OS_Unix::execute - Could not create child process while executing: %s\n",p_path.utf8().get_data()); abort(); @@ -421,6 +433,12 @@ String OS_Unix::get_executable_path() const { return OS::get_executable_path(); } return b; +#elif defined(__FreeBSD__) + char resolved_path[MAXPATHLEN]; + + realpath(OS::get_executable_path().utf8().get_data(), resolved_path); + + return String(resolved_path); #else ERR_PRINT("Warning, don't know how to obtain executable path on this OS! Please override this function properly."); return OS::get_executable_path(); |