diff options
author | KaadmY <kaadmy@gmail.com> | 2019-02-01 12:46:43 -0800 |
---|---|---|
committer | KaadmY <kaadmy@gmail.com> | 2019-02-01 12:46:43 -0800 |
commit | d116705538fe0c625e0b40d56f3d6ecfe3bbb4aa (patch) | |
tree | efe65e875f113aa1115dcc03d8ccd67a17d70bc6 /drivers | |
parent | 869887641f3d31f19837a34da116039a26618cb0 (diff) |
Allow usage of depth texture when contact shadows are disabled
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 7 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 1 |
2 files changed, 7 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 966466d9bc..31f42493a3 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2343,6 +2343,10 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G state.used_screen_texture = true; } + if (p_material->shader->spatial.uses_depth_texture) { + state.used_depth_texture = true; + } + if (p_depth_pass) { if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) @@ -3159,6 +3163,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p current_material_index = 0; state.used_sss = false; state.used_screen_texture = false; + state.used_depth_texture = false; //fill list for (int i = 0; i < p_cull_count; i++) { @@ -4169,7 +4174,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glColorMask(1, 1, 1, 1); - if (state.used_contact_shadows) { + if (state.used_contact_shadows || state.used_depth_texture) { glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo); glReadBuffer(GL_COLOR_ATTACHMENT0); diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 325617745a..fbafc59b48 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -204,6 +204,7 @@ public: bool cull_disabled; bool used_sss; bool used_screen_texture; + bool used_depth_texture; bool using_contact_shadows; VS::ViewportDebugDraw debug_draw; |