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authorHiroshi Ogawa <hi.ogawa.zz@gmail.com>2017-10-12 16:01:25 +0900
committerHiroshi Ogawa <hi.ogawa.zz@gmail.com>2017-10-12 16:25:13 +0900
commitcb2e88ead68f6b8b7f26c3b24b7b4b5d862e9719 (patch)
tree6496e5de0ac7e74ec72e1d2a270e228781a38e90 /drivers
parent409e58e67abde4e7af6e43b32c23338e119377fb (diff)
Fix viewport vflip
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shaders/tonemap.glsl7
1 files changed, 1 insertions, 6 deletions
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index 73dec4f90c..2f671158b2 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -175,12 +175,9 @@ vec3 tonemap_reindhart(vec3 color,float white) {
return ( color * ( 1.0 + ( color / ( white) ) ) ) / ( 1.0 + color );
}
-
void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- vec3 color = texelFetch(source,coord,0).rgb;
-
+ vec4 color = textureLod(source, uv_interp, 0.0);
#ifdef USE_AUTO_EXPOSURE
@@ -324,5 +321,3 @@ void main() {
frag_color=vec4(color.rgb,1.0);
}
-
-