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authorHenrik Andersson <henke@henkeandersson.se>2017-08-03 02:16:33 +0200
committerHenrik Andersson <henke@henkeandersson.se>2017-08-03 05:06:06 +0200
commitca497df2d332298f3f408441def7b09441816c07 (patch)
tree56edd774a379895f7d1b77d8db89186599be2d6e /drivers
parentfdc421836f3cc816f584aa738698ab6a122a5368 (diff)
Fix rendering of ImmediateGeometry with UVs
When using set_uv or any attrib except vertex, the geometry broke.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index a75641c273..9dd5b32f41 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1561,7 +1561,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.normals.empty()) {
glEnableVertexAttribArray(VS::ARRAY_NORMAL);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector3) * vertices, c.normals.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.normals.ptr());
glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false, sizeof(Vector3) * vertices, ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Vector3) * vertices;
@@ -1573,7 +1573,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.tangents.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TANGENT);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Plane) * vertices, c.tangents.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Plane) * vertices, c.tangents.ptr());
glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false, sizeof(Plane) * vertices, ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Plane) * vertices;
@@ -1585,7 +1585,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.colors.empty()) {
glEnableVertexAttribArray(VS::ARRAY_COLOR);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Color) * vertices, c.colors.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Color) * vertices, c.colors.ptr());
glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Color) * vertices;
@@ -1598,7 +1598,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.uvs.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * vertices, c.uvs.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs.ptr());
glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Vector2) * vertices;
@@ -1610,7 +1610,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.uvs2.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV2);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * vertices, c.uvs2.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs2.ptr());
glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Vector2) * vertices;
@@ -1620,7 +1620,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
}
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector3) * vertices, c.vertices.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.vertices.ptr());
glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs);
glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size());
}
@@ -3054,7 +3054,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getptr(inst->base);
ERR_CONTINUE(!immediate);
- _add_geometry(immediate,inst,NULL,-1,p_shadow);
+ _add_geometry(immediate, inst, NULL, -1, p_shadow);
} break;
case VS::INSTANCE_PARTICLES: {