diff options
author | Henrik Andersson <henke@henkeandersson.se> | 2017-08-03 02:16:33 +0200 |
---|---|---|
committer | Henrik Andersson <henke@henkeandersson.se> | 2017-08-03 05:06:06 +0200 |
commit | ca497df2d332298f3f408441def7b09441816c07 (patch) | |
tree | 56edd774a379895f7d1b77d8db89186599be2d6e /drivers | |
parent | fdc421836f3cc816f584aa738698ab6a122a5368 (diff) |
Fix rendering of ImmediateGeometry with UVs
When using set_uv or any attrib except vertex, the geometry broke.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index a75641c273..9dd5b32f41 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1561,7 +1561,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { if (!c.normals.empty()) { glEnableVertexAttribArray(VS::ARRAY_NORMAL); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector3) * vertices, c.normals.ptr()); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.normals.ptr()); glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false, sizeof(Vector3) * vertices, ((uint8_t *)NULL) + buf_ofs); buf_ofs += sizeof(Vector3) * vertices; @@ -1573,7 +1573,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { if (!c.tangents.empty()) { glEnableVertexAttribArray(VS::ARRAY_TANGENT); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Plane) * vertices, c.tangents.ptr()); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Plane) * vertices, c.tangents.ptr()); glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false, sizeof(Plane) * vertices, ((uint8_t *)NULL) + buf_ofs); buf_ofs += sizeof(Plane) * vertices; @@ -1585,7 +1585,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { if (!c.colors.empty()) { glEnableVertexAttribArray(VS::ARRAY_COLOR); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Color) * vertices, c.colors.ptr()); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Color) * vertices, c.colors.ptr()); glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)NULL) + buf_ofs); buf_ofs += sizeof(Color) * vertices; @@ -1598,7 +1598,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { if (!c.uvs.empty()) { glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * vertices, c.uvs.ptr()); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs.ptr()); glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs); buf_ofs += sizeof(Vector2) * vertices; @@ -1610,7 +1610,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { if (!c.uvs2.empty()) { glEnableVertexAttribArray(VS::ARRAY_TEX_UV2); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * vertices, c.uvs2.ptr()); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs2.ptr()); glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs); buf_ofs += sizeof(Vector2) * vertices; @@ -1620,7 +1620,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { } glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector3) * vertices, c.vertices.ptr()); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.vertices.ptr()); glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs); glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size()); } @@ -3054,7 +3054,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getptr(inst->base); ERR_CONTINUE(!immediate); - _add_geometry(immediate,inst,NULL,-1,p_shadow); + _add_geometry(immediate, inst, NULL, -1, p_shadow); } break; case VS::INSTANCE_PARTICLES: { |