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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-12 14:26:45 +0200
committerGitHub <noreply@github.com>2019-06-12 14:26:45 +0200
commitc8db517993875352a668d87d7e95e1a9e82ccee7 (patch)
tree6276cb831d5ecc28104c720dbff96199b9273895 /drivers
parentdf2567923551132c4835192bd856ecf07af1fe51 (diff)
parentc2d4abf62e3673c976adfef06ef34852d4dce248 (diff)
Merge pull request #29316 from Chaosus/shader_const
Added constant support to shaders
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp15
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp13
2 files changed, 28 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 9778d39a21..b48b93944c 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -361,6 +361,21 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
fragment_global += final_code;
}
+ // constants
+
+ for (Map<StringName, SL::ShaderNode::Constant>::Element *E = snode->constants.front(); E; E = E->next()) {
+ String gcode;
+ gcode += "const ";
+ gcode += _prestr(E->get().precision);
+ gcode += _typestr(E->get().type);
+ gcode += " " + _mkid(E->key());
+ gcode += "=";
+ gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ gcode += ";\n";
+ vertex_global += gcode;
+ fragment_global += gcode;
+ }
+
// functions
Map<StringName, String> function_code;
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index e8417900ea..b0f0a71d56 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -472,6 +472,19 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
r_gen_code.fragment_global += interp_mode + "in " + vcode;
}
+ for (Map<StringName, SL::ShaderNode::Constant>::Element *E = pnode->constants.front(); E; E = E->next()) {
+ String gcode;
+ gcode += "const ";
+ gcode += _prestr(E->get().precision);
+ gcode += _typestr(E->get().type);
+ gcode += " " + _mkid(E->key());
+ gcode += "=";
+ gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ gcode += ";\n";
+ r_gen_code.vertex_global += gcode;
+ r_gen_code.fragment_global += gcode;
+ }
+
Map<StringName, String> function_code;
//code for functions