diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-12-07 02:04:20 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-12-07 02:04:20 -0300 |
commit | c79be979d47daae613d1b1bbc732a30a74f56543 (patch) | |
tree | 9edaf684a8d3ff47b124d03e04c01f927c197255 /drivers | |
parent | f7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff) |
Batch of Bugfixes
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 4 | ||||
-rw-r--r-- | drivers/gles2/shaders/material.glsl | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 057de329df..9f2fd032fa 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4648,7 +4648,8 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES]) e->mirror=!e->mirror; - e->light_type=0xFF; // no lights! + //e->light_type=0xFF; // no lights! + e->light_type=3; //light type 3 is no light? e->light=0xFFFF; if (!shadow && !has_blend_alpha && has_alpha && m->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) { @@ -9122,6 +9123,7 @@ void RasterizerGLES2::init() { use_anisotropic_filter=true; float_linear_supported=true; float_supported=true; + use_rgba_shadowmaps=false; glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level); anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0))); diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl index 7d9aca4b4d..f2d9eaf1e5 100644 --- a/drivers/gles2/shaders/material.glsl +++ b/drivers/gles2/shaders/material.glsl @@ -1214,7 +1214,7 @@ LIGHT_SHADER_CODE # if !defined(LIGHT_TYPE_DIRECTIONAL) && !defined(LIGHT_TYPE_OMNI) && !defined (LIGHT_TYPE_SPOT) //none #ifndef SHADELESS - diffuse.rgb=vec3(0.0,0.0,0.0); + diffuse.rgb=ambient_light *diffuse.rgb; #endif # endif |