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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-16 08:22:09 +0100
committerGitHub <noreply@github.com>2021-11-16 08:22:09 +0100
commitc2ac3db0392e5c0b23f622fa96820f8ee80fc0dc (patch)
tree783bebe6720910078d4412d7e59f8189072d5127 /drivers
parent53ae45f657b63a7e9c122f8db27f5f9b5f8dda98 (diff)
parent21e244773b7828243e6d2979bbba641970ddf931 (diff)
Merge pull request #54880 from benjarmstrong/wasapi_input_fix
Diffstat (limited to 'drivers')
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 520d4808fb..403feb149e 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -387,14 +387,17 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
// Due to WASAPI Shared Mode we have no control of the buffer size
- buffer_frames = max_frames;
-
- int64_t latency = 0;
- audio_output.audio_client->GetStreamLatency(&latency);
- // WASAPI REFERENCE_TIME units are 100 nanoseconds per unit
- // https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time
- // Convert REFTIME to seconds as godot uses for latency
- real_latency = (float)latency / (float)REFTIMES_PER_SEC;
+ if (!p_capture) {
+ buffer_frames = max_frames;
+
+ int64_t latency = 0;
+ audio_output.audio_client->GetStreamLatency(&latency);
+ // WASAPI REFERENCE_TIME units are 100 nanoseconds per unit
+ // https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time
+ // Convert REFTIME to seconds as godot uses for latency
+ real_latency = (float)latency / (float)REFTIMES_PER_SEC;
+ }
+
} else {
IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client;