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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-03-11 20:51:36 +0100
committerGitHub <noreply@github.com>2019-03-11 20:51:36 +0100
commitbc3c6338cfdb3e67dd4a97006e4e06d4ba6e02dd (patch)
tree07e83276f2ca305ece900348e51ca702d0975aec /drivers
parentd9235be54b6965e9700b6be2ca201d347d1c6d93 (diff)
parentf5f565e3e49eecde9ed3b05913747a50d54b7357 (diff)
Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check
GLES2: Ensure extension checks for texture2DLod
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles2/shaders/canvas.glsl23
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl9
-rw-r--r--drivers/gles2/shaders/scene.glsl10
-rw-r--r--drivers/gles2/shaders/stdlib.glsl16
4 files changed, 20 insertions, 38 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index f72a0d288b..2d9761bf49 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -220,29 +220,6 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]
-#ifndef USE_GLES_OVER_GL
-
-#ifdef GL_EXT_shader_texture_lod
-#extension GL_EXT_shader_texture_lod : enable
-#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
-#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
-#endif
-
-#endif
-
-#ifdef GL_ARB_shader_texture_lod
-#extension GL_ARB_shader_texture_lod : enable
-#endif
-
-
-#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
-#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
-#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
-#endif
-
-
-
-
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index a6902836ed..128da15b39 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -26,14 +26,12 @@ void main() {
[fragment]
#ifndef USE_GLES_OVER_GL
-
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
-
-#endif
+#endif // !USE_GLES_OVER_GL
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
@@ -44,8 +42,6 @@ void main() {
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
-
-
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@@ -58,8 +54,7 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif
-
-#endif
+#endif // USE_GLES_OVER_GL
#ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 3b0bca982d..9c235854a3 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -16,7 +16,6 @@ precision highp int;
#define M_PI 3.14159265359
-
//
// attributes
//
@@ -676,14 +675,12 @@ VERTEX_SHADER_CODE
[fragment]
#ifndef USE_GLES_OVER_GL
-
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
-
-#endif
+#endif // !USE_GLES_OVER_GL
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
@@ -694,9 +691,6 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
-
-
-
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@@ -709,7 +703,7 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif
-#endif
+#endif // USE_GLES_OVER_GL
#include "stdlib.glsl"
diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl
index 3674d70c9f..3cc65bc509 100644
--- a/drivers/gles2/shaders/stdlib.glsl
+++ b/drivers/gles2/shaders/stdlib.glsl
@@ -1,3 +1,19 @@
+#ifndef USE_GLES_OVER_GL
+#ifdef GL_EXT_shader_texture_lod
+#extension GL_EXT_shader_texture_lod : enable
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
+#endif
+#endif // !USE_GLES_OVER_GL
+
+#ifdef GL_ARB_shader_texture_lod
+#extension GL_ARB_shader_texture_lod : enable
+#endif
+
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
+#endif
vec2 select2(vec2 a, vec2 b, bvec2 c) {
vec2 ret;