diff options
author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-07-26 08:07:22 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-07-27 08:31:06 +0300 |
commit | bbf76faf867459cdf4981771e87b6eafdd5c21f0 (patch) | |
tree | 1fd4dc96c894e50f4a4bf321528d1d98221696ab /drivers | |
parent | ad9a8e70f499267251daaa4cb51f3c2545d4ad4e (diff) |
Fix `FOG` built-in in spatial/fragment shader
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 91c4320acc..4cd8dd0b14 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1518,7 +1518,7 @@ MaterialStorage::MaterialStorage() { actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; actions.renames["DEPTH"] = "gl_FragDepth"; actions.renames["OUTPUT_IS_SRGB"] = "true"; - actions.renames["FOG"] = "custom_fog"; + actions.renames["FOG"] = "fog"; actions.renames["RADIANCE"] = "custom_radiance"; actions.renames["IRRADIANCE"] = "custom_irradiance"; actions.renames["BONE_INDICES"] = "bone_attrib"; |