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authorclayjohn <claynjohn@gmail.com>2022-06-24 11:22:26 -0700
committerclayjohn <claynjohn@gmail.com>2022-08-19 14:50:12 -0600
commitbbbcdd725ac8786722b6d327be5ae91344ec7d96 (patch)
tree812eb2c6d5332e8fc5fbb1b5082c4f7d16e485d3 /drivers
parentb35ff86c176fef561557f2dd96b597c9c27c4e5e (diff)
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp5
-rw-r--r--drivers/gles3/storage/material_storage.cpp4
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp20
-rw-r--r--drivers/gles3/storage/mesh_storage.h8
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp6
5 files changed, 22 insertions, 21 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 3e416bc615..9bbe960d86 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -867,7 +867,6 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::TIME, time, shader_data->version, SkyShaderGLES3::MODE_CUBEMAP);
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::PROJECTION, cm.matrix[2][0], cm.matrix[0][0], cm.matrix[2][1], cm.matrix[1][1], shader_data->version, SkyShaderGLES3::MODE_CUBEMAP);
- // Bind a vertex array or else OpenGL complains. We won't actually use it
glBindVertexArray(sky_globals.screen_triangle_array);
glViewport(0, 0, sky->radiance_size, sky->radiance_size);
@@ -2150,7 +2149,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
index_array_gl = mesh_storage->mesh_surface_get_index_buffer(mesh_surface, surf->lod_index);
if (prev_vertex_array_gl != vertex_array_gl) {
- glBindVertexArray(vertex_array_gl);
+ if (vertex_array_gl != 0) {
+ glBindVertexArray(vertex_array_gl);
+ }
prev_vertex_array_gl = vertex_array_gl;
}
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 26441fc726..5ed5ec51b9 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1450,8 +1450,8 @@ MaterialStorage::MaterialStorage() {
actions.renames["UV2"] = "uv2_interp";
actions.renames["COLOR"] = "color_interp";
actions.renames["POINT_SIZE"] = "gl_PointSize";
- actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
- actions.renames["VERTEX_ID"] = "gl_VertexIndex";
+ actions.renames["INSTANCE_ID"] = "gl_InstanceID";
+ actions.renames["VERTEX_ID"] = "gl_VertexID";
actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold";
actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale";
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index dee715150b..38de0220e3 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -186,11 +186,13 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
s->format = p_surface.format;
s->primitive = p_surface.primitive;
- glGenBuffers(1, &s->vertex_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, s->vertex_buffer);
- glBufferData(GL_ARRAY_BUFFER, p_surface.vertex_data.size(), p_surface.vertex_data.ptr(), (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
- s->vertex_buffer_size = p_surface.vertex_data.size();
+ if (p_surface.vertex_data.size()) {
+ glGenBuffers(1, &s->vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, s->vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, p_surface.vertex_data.size(), p_surface.vertex_data.ptr(), (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+ s->vertex_buffer_size = p_surface.vertex_data.size();
+ }
if (p_surface.attribute_data.size()) {
glGenBuffers(1, &s->attribute_buffer);
@@ -214,7 +216,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
if (p_surface.index_count) {
- bool is_index_16 = p_surface.vertex_count <= 65536;
+ bool is_index_16 = p_surface.vertex_count <= 65536 && p_surface.vertex_count > 0;
glGenBuffers(1, &s->index_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, p_surface.index_data.size(), p_surface.index_data.ptr(), GL_STATIC_DRAW);
@@ -238,6 +240,8 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
}
+ ERR_FAIL_COND_MSG(!p_surface.index_count && !p_surface.vertex_count, "Meshes must contain a vertex array, an index array, or both");
+
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
@@ -340,7 +344,9 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
RS::SurfaceData sd;
sd.format = s.format;
- sd.vertex_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size);
+ if (s.vertex_buffer != 0) {
+ sd.vertex_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size);
+ }
if (s.attribute_buffer != 0) {
sd.attribute_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size);
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 339380b3b0..74f5800795 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -75,7 +75,7 @@ struct Mesh {
// Cache vertex arrays so they can be created
struct Version {
uint32_t input_mask = 0;
- GLuint vertex_array;
+ GLuint vertex_array = 0;
Attrib attribs[RS::ARRAY_MAX];
};
@@ -92,7 +92,7 @@ struct Mesh {
float edge_length = 0.0;
uint32_t index_count = 0;
uint32_t index_buffer_size = 0;
- GLuint index_buffer;
+ GLuint index_buffer = 0;
};
LOD *lods = nullptr;
@@ -175,7 +175,7 @@ struct MultiMesh {
bool *data_cache_dirty_regions = nullptr;
uint32_t data_cache_used_dirty_regions = 0;
- GLuint buffer;
+ GLuint buffer = 0;
bool dirty = false;
MultiMesh *dirty_list = nullptr;
@@ -362,7 +362,7 @@ public:
_FORCE_INLINE_ GLenum mesh_surface_get_index_type(void *p_surface) const {
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
- return s->vertex_count <= 65536 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
+ return (s->vertex_count <= 65536 && s->vertex_count > 0) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
}
// Use this to cache Vertex Array Objects so they are only generated once
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index bcb6092d87..2debba1b83 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -7805,12 +7805,6 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices
ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
"Draw command requested indices, but no index buffer was set.");
- if (dl->validation.pipeline_vertex_format != INVALID_ID) {
- // Uses vertices, do some vertex validations.
- ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
- "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
- }
-
ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
"The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
#endif