diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:26:22 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:42:50 +0100 |
commit | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch) | |
tree | 7a76d22a16a123e7fbd91e48d234667276ab4f13 /drivers | |
parent | 42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff) |
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/windows/dir_access_windows.h | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index ccd279e694..78d37074e5 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -35,10 +35,6 @@ #include "core/io/dir_access.h" -/** - @author Juan Linietsky <reduz@gmail.com> -*/ - struct DirAccessWindowsPrivate; class DirAccessWindows : public DirAccess { @@ -90,6 +86,6 @@ public: ~DirAccessWindows(); }; -#endif //WINDOWS_ENABLED +#endif // WINDOWS_ENABLED -#endif +#endif // DIR_ACCESS_WINDOWS_H |