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authorRaphaelHunter <Raphael10241024@gmail.com>2019-09-06 14:06:20 +0800
committerRaphaelHunter <Raphael10241024@gmail.com>2019-09-06 14:06:20 +0800
commitb8bb5e90eadca45fe10e3baafa1b225d4dda4b61 (patch)
tree45f63b518fba9cb3a6d31d4ebb59a1e575ec4c59 /drivers
parent4ee8ecd3efee742be58c1ff191e78d0de09b57b6 (diff)
fix gles3 shader uniform vec3 error, close #30930
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 5f4acbc2de..3b6bb81ac5 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2955,7 +2955,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
case ShaderLanguage::TYPE_UVEC3:
- case ShaderLanguage::TYPE_VEC3:
+ case ShaderLanguage::TYPE_VEC3: {
+ zeromem(data, 12);
+ } break;
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4: