diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-20 23:47:24 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-20 23:47:24 +0200 |
commit | b4855f5c835df3b458425ec433030d16236837d2 (patch) | |
tree | 65ccba9e59e379ce9d85f78572b6b01f1063e917 /drivers | |
parent | 4e4fcbd79352b96210929eab8f6cd1670af0462a (diff) | |
parent | 123dd390e45de2e1bdfad4cdbf95b1642cb195d1 (diff) |
Merge pull request #38056 from clayjohn/GLES2-depth-buffer
Use proper depth buffer format for rgba shadows
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 2ba2147de9..bdf0559f58 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -4045,7 +4045,7 @@ void RasterizerSceneGLES2::initialize() { //maximum compatibility, renderbuffer and RGBA shadow glGenRenderbuffers(1, &directional_shadow.depth); glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth); - glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size); + glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_buffer_internalformat, directional_shadow.size, directional_shadow.size); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, directional_shadow.depth); glGenTextures(1, &directional_shadow.color); |