diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-06-13 01:23:04 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-13 01:23:04 -0300 |
commit | a8a1f2e2a864e6b58d5bcf1c7e53a43cdb6d95d9 (patch) | |
tree | 39a7c01d77ca73931ad48f14c28eb643d78864bb /drivers | |
parent | 95c248e24fb6094160f9c71140402305b57469ab (diff) |
-Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 11 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 13 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 1 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
4 files changed, 16 insertions, 11 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 55c8346c37..8123feccdc 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -113,7 +113,7 @@ void RasterizerCanvasGLES3::light_internal_update(RID p_rid, Light *p_light) { li->ubo_data.light_pos[0] = p_light->light_shader_pos.x; li->ubo_data.light_pos[1] = p_light->light_shader_pos.y; - li->ubo_data.shadowpixel_size = 1.0 / p_light->shadow_buffer_size; + li->ubo_data.shadowpixel_size = (1.0 / p_light->shadow_buffer_size) * (1.0 + p_light->shadow_smooth); li->ubo_data.light_outside_alpha = p_light->mode == VS::CANVAS_LIGHT_MODE_MASK ? 1.0 : 0.0; li->ubo_data.light_height = p_light->height; if (p_light->radius_cache == 0) @@ -1111,7 +1111,6 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); - glEnableVertexAttribArray(VS::ARRAY_VERTEX); state.canvas_shadow_shader.bind(); glViewport(0, 0, cls->size, cls->height); @@ -1210,18 +1209,14 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons } } */ - glBindBuffer(GL_ARRAY_BUFFER, cc->vertex_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cc->index_id); - glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, 0, 0); + glBindVertexArray(cc->array_id); glDrawElements(GL_TRIANGLES, cc->len * 3, GL_UNSIGNED_SHORT, 0); instance = instance->next; } } - glDisableVertexAttribArray(VS::ARRAY_VERTEX); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindVertexArray(0); } void RasterizerCanvasGLES3::reset_canvas() { diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 858c543785..cf540c1577 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -6110,6 +6110,7 @@ RID RasterizerStorageGLES3::canvas_light_occluder_create() { co->index_id = 0; co->vertex_id = 0; co->len = 0; + glGenVertexArrays(1, &co->array_id); return canvas_occluder_owner.make_rid(co); } @@ -6181,7 +6182,7 @@ void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, if (!co->vertex_id) { glGenBuffers(1, &co->vertex_id); glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_DYNAMIC_DRAW); } else { glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); @@ -6194,7 +6195,7 @@ void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, glGenBuffers(1, &co->index_id); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_STATIC_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW); } else { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); @@ -6204,6 +6205,12 @@ void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind co->len = lc; + glBindVertexArray(co->array_id); + glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); + glEnableVertexAttribArray(VS::ARRAY_VERTEX); + glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, 0, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); + glBindVertexArray(0); } } @@ -6432,6 +6439,8 @@ bool RasterizerStorageGLES3::free(RID p_rid) { if (co->vertex_id) glDeleteBuffers(1, &co->vertex_id); + glDeleteVertexArrays(1, &co->array_id); + canvas_occluder_owner.free(p_rid); memdelete(co); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 1357206bfa..1f101b8b61 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -1285,6 +1285,7 @@ public: struct CanvasOccluder : public RID_Data { + GLuint array_id; // 0 means, unconfigured GLuint vertex_id; // 0 means, unconfigured GLuint index_id; // 0 means, unconfigured PoolVector<Vector2> lines; diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 017009015e..d6850b535e 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -381,7 +381,7 @@ FRAGMENT_SHADER_CODE #ifdef SHADOW_FILTER_NEAREST - SHADOW_TEST(su+shadowpixel_size); + SHADOW_TEST(su); #endif |