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authorRémi Verschelde <rverschelde@gmail.com>2017-03-13 11:01:14 +0100
committerGitHub <noreply@github.com>2017-03-13 11:01:14 +0100
commita45e6f67d58e5a646db89a6b06891946e47881a6 (patch)
treecb3f50b56d3987b8966f0b1be7b7f7c51e859800 /drivers
parent0f429f8f9eb2c2446957b4a97a06b67e616c9d43 (diff)
parent5ff0924a93ab6eeccfd93367b622df970a3d64af (diff)
Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Map POSITION to gl_FragCoord.xy for 2D shaders
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 12934a82e7..48ca86ebe2 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -624,6 +624,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size";
actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv";
actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture";
+ actions[VS::SHADER_CANVAS_ITEM].renames["POSITION"] = "(gl_FragCoord.xy)";
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec";