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author | luz paz <luzpaz@users.noreply.github.com> | 2022-01-02 01:03:58 -0500 |
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committer | luz paz <luzpaz@users.noreply.github.com> | 2022-01-02 01:03:58 -0500 |
commit | a124f1effed40f5fa232b814469bf1ce57043897 (patch) | |
tree | 6825577f9523f745565fb02b1325c09dd1c30536 /drivers | |
parent | 9f058674acebf9a7a0704cdbc26dc9f6d853b16e (diff) |
Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_batcher.h | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_canvas_batcher.h b/drivers/gles3/rasterizer_canvas_batcher.h index c7345824ab..530965dd9d 100644 --- a/drivers/gles3/rasterizer_canvas_batcher.h +++ b/drivers/gles3/rasterizer_canvas_batcher.h @@ -465,7 +465,7 @@ public: TransformMode orig_transform_mode; // support for extra matrices - bool extra_matrix_sent; // whether sent on this item (in which case sofware transform can't be used untl end of item) + bool extra_matrix_sent; // whether sent on this item (in which case software transform can't be used untl end of item) int transform_extra_command_number_p1; // plus one to allow fast checking against zero Transform2D transform_combined; // final * extra }; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index de2aa0fc48..c2f3908395 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1610,7 +1610,7 @@ FRAGMENT_SHADER_CODE specular_light *= specular * metallic * albedo * 2.0; #else - // scales the specular reflections, needs to be be computed before lighting happens, + // scales the specular reflections, needs to be computed before lighting happens, // but after environment and reflection probes are added //TODO: this curve is not really designed for gammaspace, should be adjusted const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); |