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authorPatrick <patrick.exner1@web.de>2023-04-15 19:52:09 +0200
committerRĂ©mi Verschelde <rverschelde@gmail.com>2023-05-12 12:31:22 +0200
commit9d9b7511a0a92e7ecfcbb65b1bc0ee8aab820e31 (patch)
tree661738f4ac77746ed6d7688fbc9125a92c5e0c15 /drivers
parentbb785cfcc0f01cd8e41a25a5bfb461476c790a3d (diff)
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
(cherry picked from commit e35bbd76a314aeabf9aae79cd20bca4d9c4241a9)
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/storage/material_storage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 1736ad1d42..6ab29b86cf 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1651,7 +1651,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
- actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
+ actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * model_matrix)[3].xyz";
actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "uint(0)";