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authorJuan Linietsky <reduzio@gmail.com>2017-11-25 12:32:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-11-25 12:32:41 -0300
commit9738ebcda047fd9b4ddf71a0da5d682ade1a2666 (patch)
treea7b5703d635fef7bf2b70933b4f0f7a512691213 /drivers
parente1cf789593ce344726f43e087e5746802454c208 (diff)
-Fixed height fog (was broken)
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 9880663143..a3792371af 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -2048,7 +2048,7 @@ FRAGMENT_SHADER_CODE
if (fog_height_enabled) {
float y = (camera_matrix * vec4(vertex,1.0)).y;
- fog_amount = max(fog_amount,pow(1.0-smoothstep(fog_height_min,fog_height_max,y),fog_height_curve));
+ fog_amount = max(fog_amount,pow(smoothstep(fog_height_min,fog_height_max,y),fog_height_curve));
}
float rev_amount = 1.0 - fog_amount;