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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-01 07:32:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-01 07:32:05 +0100 |
commit | 92f3725da807b79b6f8e162dc97eea1fadc23d76 (patch) | |
tree | 5c736da4b7aea2fcd2eb611da4abdea895b679b7 /drivers | |
parent | 0ba7e5a40aeb6ca890266ca3962d8cc64f3a9161 (diff) | |
parent | a919c6184e4e542a2aa9ecc5013b5907deb37288 (diff) |
Merge pull request #72474 from clayjohn/GL-leaky-tex
Avoid leaking texture->tex_id when clearing render targets
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 9518751d73..9c9c39cc0e 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -1822,6 +1822,10 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) { rt->overridden.color = RID(); } else if (rt->color) { glDeleteTextures(1, &rt->color); + if (rt->texture.is_valid()) { + Texture *tex = get_texture(rt->texture); + tex->tex_id = 0; + } } rt->color = 0; |