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authorJuan Linietsky <reduzio@gmail.com>2015-03-10 00:53:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-10 00:53:50 -0300
commit91744e9ed3124ca48e0837ee72bfe7182fd31701 (patch)
tree55ee459b096110a73e3384095c60fa640e8f511e /drivers
parent3fc9017fbb1ae81569aa2ac1401e3272f89a6e65 (diff)
New Demo, Screen Space Shaders
-Fixes to screen space shaders. -Fixes to isometric light demo.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index be40043573..8d378ceec1 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -61,6 +61,7 @@ static String _typestr(SL::DataType p_type) {
case SL::TYPE_VEC2: return "vec2";
case SL::TYPE_VEC3: return "vec3";
case SL::TYPE_VEC4: return "vec4";
+ case SL::TYPE_MAT2: return "mat2";
case SL::TYPE_MAT3: return "mat3";
case SL::TYPE_MAT4: return "mat4";
case SL::TYPE_TEXTURE: return "sampler2D";
@@ -284,6 +285,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+_mknum(v.x)+", "+_mknum(v.y)+")"; } break;
case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+_mknum(v.x)+", "+_mknum(v.y)+", "+_mknum(v.z)+")"; } break;
case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+_mknum(v.normal.x)+", "+_mknum(v.normal.y)+", "+_mknum(v.normal.z)+", "+_mknum(v.d)+")"; } break;
+ case SL::TYPE_MAT2: { Matrix32 x = cnode->value; code="mat2( vec2("+_mknum(x[0][0])+", "+_mknum(x[0][1])+"), vec2("+_mknum(x[1][0])+", "+_mknum(x[1][1])+"))"; } break;
case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+_mknum(x.get_axis(0).x)+", "+_mknum(x.get_axis(0).y)+", "+_mknum(x.get_axis(0).z)+"), vec3("+_mknum(x.get_axis(1).x)+", "+_mknum(x.get_axis(1).y)+", "+_mknum(x.get_axis(1).z)+"), vec3("+_mknum(x.get_axis(2).x)+", "+_mknum(x.get_axis(2).y)+", "+_mknum(x.get_axis(2).z)+"))"; } break;
case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec4("+_mknum(x.basis.get_axis(0).x)+", "+_mknum(x.basis.get_axis(0).y)+", "+_mknum(x.basis.get_axis(0).z)+",0.0), vec4("+_mknum(x.basis.get_axis(1).x)+", "+_mknum(x.basis.get_axis(1).y)+", "+_mknum(x.basis.get_axis(1).z)+",0.0), vec4("+_mknum(x.basis.get_axis(2).x)+", "+_mknum(x.basis.get_axis(2).y)+", "+_mknum(x.basis.get_axis(2).z)+",0.0), vec4("+_mknum(x.origin.x)+", "+_mknum(x.origin.y)+", "+_mknum(x.origin.z)+",1.0))"; } break;
default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
@@ -476,6 +478,11 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
m="[2]";
else if (mnode->name=="w")
m="[3]";
+ } else if (mnode->basetype==SL::TYPE_MAT2) {
+ if (mnode->name=="x")
+ m="[0]";
+ else if (mnode->name=="y")
+ m="[1]";
} else if (mnode->basetype==SL::TYPE_MAT3) {
if (mnode->name=="x")
@@ -657,6 +664,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["vec2" ]= "vec2";
replace_table["vec3" ]= "vec3";
replace_table["vec4" ]= "vec4";
+ replace_table["mat2" ]= "mat2";
replace_table["mat3" ]= "mat3";
replace_table["mat4" ]= "mat4";
replace_table["texture" ]= "sampler2D";