diff options
author | reduz <reduzio@gmail.com> | 2021-02-06 11:51:56 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-02-06 15:08:21 -0300 |
commit | 8faf23b52b0147eea6903e84973893802d97d339 (patch) | |
tree | c672077cff56f43a5a318e89be7c2e956de4aa6e /drivers | |
parent | fa2f7693bb9efc44755b1b693b22ec2788910a0d (diff) |
Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index e69f36e16f..184267734a 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -123,11 +123,9 @@ public: void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {} void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {} + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject) override {} void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {} void environment_set_volumetric_fog_filter_active(bool p_enable) override {} - void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) override {} - void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) override {} Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } |