diff options
author | marxin <mliska@suse.cz> | 2019-02-12 21:10:08 +0100 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-02-20 19:44:12 +0100 |
commit | 8d51618949d5ea8a94e0f504401e8f852a393968 (patch) | |
tree | 6c0ab829b02aba47ff3dc27b9a14d3c3a0658a3b /drivers | |
parent | 132e2f458df7a3551a251d68afeccd0362ca6be2 (diff) |
Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 42 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 10 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 22 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 26 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 6 | ||||
-rw-r--r-- | drivers/pulseaudio/audio_driver_pulseaudio.cpp | 2 |
7 files changed, 54 insertions, 56 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index a7345978e1..bf210ef2b2 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -851,11 +851,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur int indices[num_points * 3]; - for (int i = 0; i < num_points; i++) { - points[i] = circle->pos + Vector2(Math::sin(i * Math_PI * 2.0 / num_points), Math::cos(i * Math_PI * 2.0 / num_points)) * circle->radius; - indices[i * 3 + 0] = i; - indices[i * 3 + 1] = (i + 1) % num_points; - indices[i * 3 + 2] = num_points; + for (int j = 0; j < num_points; j++) { + points[j] = circle->pos + Vector2(Math::sin(j * Math_PI * 2.0 / num_points), Math::cos(j * Math_PI * 2.0 / num_points)) * circle->radius; + indices[j * 3 + 0] = j; + indices[j * 3 + 1] = (j + 1) % num_points; + indices[j * 3 + 2] = num_points; } _bind_canvas_texture(RID(), RID()); @@ -913,13 +913,13 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); } - for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { - if (s->attribs[i].enabled) { - glEnableVertexAttribArray(i); - glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset); + for (int k = 0; k < VS::ARRAY_MAX - 1; k++) { + if (s->attribs[k].enabled) { + glEnableVertexAttribArray(k); + glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, (uint8_t *)0 + s->attribs[k].offset); } else { - glDisableVertexAttribArray(i); - switch (i) { + glDisableVertexAttribArray(k); + switch (k) { case VS::ARRAY_NORMAL: { glVertexAttrib4f(VS::ARRAY_NORMAL, 0.0, 0.0, 1, 1); } break; @@ -939,8 +939,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur } } - for (int i = 1; i < VS::ARRAY_MAX - 1; i++) { - glDisableVertexAttribArray(i); + for (int j = 1; j < VS::ARRAY_MAX - 1; j++) { + glDisableVertexAttribArray(j); } } @@ -1002,13 +1002,13 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); } - for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { - if (s->attribs[i].enabled) { - glEnableVertexAttribArray(i); - glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset); + for (int k = 0; k < VS::ARRAY_MAX - 1; k++) { + if (s->attribs[k].enabled) { + glEnableVertexAttribArray(k); + glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, (uint8_t *)0 + s->attribs[k].offset); } else { - glDisableVertexAttribArray(i); - switch (i) { + glDisableVertexAttribArray(k); + switch (k) { case VS::ARRAY_NORMAL: { glVertexAttrib4f(VS::ARRAY_NORMAL, 0.0, 0.0, 1, 1); } break; @@ -1021,8 +1021,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur } } - for (int i = 0; i < amount; i++) { - const float *buffer = base_buffer + i * stride; + for (int k = 0; k < amount; k++) { + const float *buffer = base_buffer + k * stride; { diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 03e6c185ee..3920a5f96a 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1120,10 +1120,10 @@ void RasterizerSceneGLES2::_fill_render_list(InstanceBase **p_cull_result, int p int num_surfaces = mesh->surfaces.size(); - for (int i = 0; i < num_surfaces; i++) { - int material_index = instance->materials[i].is_valid() ? i : -1; + for (int j = 0; j < num_surfaces; j++) { + int material_index = instance->materials[j].is_valid() ? j : -1; - RasterizerStorageGLES2::Surface *surface = mesh->surfaces[i]; + RasterizerStorageGLES2::Surface *surface = mesh->surfaces[j]; _add_geometry(surface, instance, NULL, material_index, p_depth_pass, p_shadow_pass); } @@ -1143,8 +1143,8 @@ void RasterizerSceneGLES2::_fill_render_list(InstanceBase **p_cull_result, int p int ssize = mesh->surfaces.size(); - for (int i = 0; i < ssize; i++) { - RasterizerStorageGLES2::Surface *s = mesh->surfaces[i]; + for (int j = 0; j < ssize; j++) { + RasterizerStorageGLES2::Surface *s = mesh->surfaces[j]; _add_geometry(s, instance, multi_mesh, -1, p_depth_pass, p_shadow_pass); } } break; diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index d00d572ccf..0227cd2b34 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -4283,7 +4283,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { _render_target_clear(rt); ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 0cda8acba8..227445ae5b 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -581,10 +581,10 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur #ifdef GLES_OVER_GL if (line->antialiased) { glEnable(GL_LINE_SMOOTH); - for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { Vector2 vertsl[2] = { - verts[i], - verts[(i + 1) % 4], + verts[j], + verts[(j + 1) % 4], }; _draw_gui_primitive(2, vertsl, NULL, NULL); } @@ -782,8 +782,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } if (primitive->colors.size() == 1 && primitive->points.size() > 1) { - Color c = primitive->colors[0]; - glVertexAttrib4f(VS::ARRAY_COLOR, c.r, c.g, c.b, c.a); + Color col = primitive->colors[0]; + glVertexAttrib4f(VS::ARRAY_COLOR, col.r, col.g, col.b, col.a); } else if (primitive->colors.empty()) { glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); @@ -1035,8 +1035,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount); } else { //split - - int stride = sizeof(float) * 4 * 6; int split = int(Math::ceil(particles->phase * particles->amount)); if (amount - split > 0) { @@ -1099,12 +1097,12 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur points[numpoints] = circle->pos; int indices[numpoints * 3]; - for (int i = 0; i < numpoints; i++) { + for (int j = 0; j < numpoints; j++) { - points[i] = circle->pos + Vector2(Math::sin(i * Math_PI * 2.0 / numpoints), Math::cos(i * Math_PI * 2.0 / numpoints)) * circle->radius; - indices[i * 3 + 0] = i; - indices[i * 3 + 1] = (i + 1) % numpoints; - indices[i * 3 + 2] = numpoints; + points[j] = circle->pos + Vector2(Math::sin(j * Math_PI * 2.0 / numpoints), Math::cos(j * Math_PI * 2.0 / numpoints)) * circle->radius; + indices[j * 3 + 0] = j; + indices[j * 3 + 1] = (j + 1) % numpoints; + indices[j * 3 + 2] = numpoints; } _bind_canvas_texture(RID(), RID()); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index d634f8ea76..c66f2ed6ec 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -3178,10 +3178,10 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p int ssize = mesh->surfaces.size(); - for (int i = 0; i < ssize; i++) { + for (int j = 0; j < ssize; j++) { - int mat_idx = inst->materials[i].is_valid() ? i : -1; - RasterizerStorageGLES3::Surface *s = mesh->surfaces[i]; + int mat_idx = inst->materials[j].is_valid() ? j : -1; + RasterizerStorageGLES3::Surface *s = mesh->surfaces[j]; _add_geometry(s, inst, NULL, mat_idx, p_depth_pass, p_shadow_pass); } @@ -3202,9 +3202,9 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p int ssize = mesh->surfaces.size(); - for (int i = 0; i < ssize; i++) { + for (int j = 0; j < ssize; j++) { - RasterizerStorageGLES3::Surface *s = mesh->surfaces[i]; + RasterizerStorageGLES3::Surface *s = mesh->surfaces[j]; _add_geometry(s, inst, multi_mesh, -1, p_depth_pass, p_shadow_pass); } @@ -3222,9 +3222,9 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getptr(inst->base); ERR_CONTINUE(!particles); - for (int i = 0; i < particles->draw_passes.size(); i++) { + for (int j = 0; j < particles->draw_passes.size(); j++) { - RID pmesh = particles->draw_passes[i]; + RID pmesh = particles->draw_passes[j]; if (!pmesh.is_valid()) continue; RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.get(pmesh); @@ -3233,9 +3233,9 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p int ssize = mesh->surfaces.size(); - for (int j = 0; j < ssize; j++) { + for (int k = 0; k < ssize; k++) { - RasterizerStorageGLES3::Surface *s = mesh->surfaces[j]; + RasterizerStorageGLES3::Surface *s = mesh->surfaces[k]; _add_geometry(s, inst, particles, -1, p_depth_pass, p_shadow_pass); } } @@ -5059,7 +5059,7 @@ void RasterizerSceneGLES3::initialize() { { //reflection cubemaps int max_reflection_cubemap_sampler_size = 512; - int cube_size = max_reflection_cubemap_sampler_size; + int rcube_size = max_reflection_cubemap_sampler_size; glActiveTexture(GL_TEXTURE0); @@ -5069,10 +5069,10 @@ void RasterizerSceneGLES3::initialize() { GLenum format = GL_RGBA; GLenum type = use_float ? GL_HALF_FLOAT : GL_UNSIGNED_INT_2_10_10_10_REV; - while (cube_size >= 32) { + while (rcube_size >= 32) { ReflectionCubeMap cube; - cube.size = cube_size; + cube.size = rcube_size; glGenTextures(1, &cube.depth); glBindTexture(GL_TEXTURE_2D, cube.depth); @@ -5111,7 +5111,7 @@ void RasterizerSceneGLES3::initialize() { reflection_cubemaps.push_back(cube); - cube_size >>= 1; + rcube_size >>= 1; } } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index ce34de1dd8..5189017437 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -6049,9 +6049,9 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[i]); glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_STATIC_DRAW); - for (int i = 0; i < 6; i++) { - glEnableVertexAttribArray(i); - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (i * 16)); + for (int j = 0; j < 6; j++) { + glEnableVertexAttribArray(j); + glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16)); } } diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 0d98b7fbc0..aec3d27d69 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -420,7 +420,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { pa_operation *pa_op = pa_context_get_server_info(ad->pa_ctx, &AudioDriverPulseAudio::pa_server_info_cb, (void *)ad); if (pa_op) { while (ad->pa_status == 0) { - int ret = pa_mainloop_iterate(ad->pa_ml, 1, NULL); + ret = pa_mainloop_iterate(ad->pa_ml, 1, NULL); if (ret < 0) { ERR_PRINT("pa_mainloop_iterate error"); } |