diff options
author | luz paz <luzpaz@users.noreply.github.com> | 2022-01-02 13:47:52 -0500 |
---|---|---|
committer | luz paz <luzpaz@users.noreply.github.com> | 2022-01-13 23:20:01 -0500 |
commit | 858bcd50587c6e2effbd1173ce61656d6a3f343b (patch) | |
tree | 811244bf0cba9cdb6c5795034c097d94e2e5d1e0 /drivers | |
parent | d13c3c92965980aacbf94007d94a56aa92ebbb4e (diff) |
Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 2 | ||||
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 708ea4b265..f6d2427b5c 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -8986,7 +8986,7 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) { } void RenderingDeviceVulkan::capture_timestamp(const String &p_name) { - ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestap was: " + p_name); + ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name); ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements); //this should be optional for profiling, else it will slow things down diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 408fddf4bf..f42929ffa4 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -175,7 +175,7 @@ class RenderingDeviceVulkan : public RenderingDevice { // These are temporary buffers on CPU memory that hold // the information until the CPU fetches it and places it // either on GPU buffers, or images (textures). It ensures - // updates are properly synchronized with whathever the + // updates are properly synchronized with whatever the // GPU is doing. // // The logic here is as follows, only 3 of these |