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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-10-09 06:32:50 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-10-09 06:32:50 +0300 |
commit | 816600382e92a4efb8dad715cf98e9d170f4e29a (patch) | |
tree | cbdb9a64a2914b318612e70a16ec05a707b6e7a7 /drivers | |
parent | 880a0177d12463b612268afe95bd3d8dd565bf52 (diff) |
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 8e6009c943..f5241e33ab 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -897,7 +897,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, case ShaderLanguage::TYPE_BVEC3: case ShaderLanguage::TYPE_IVEC3: case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_VEC3: + case ShaderLanguage::TYPE_VEC3: { + memset(data, 0, 12 * p_array_size); + } break; case ShaderLanguage::TYPE_BVEC4: case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC4: |