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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-06 00:12:46 +0200
committerGitHub <noreply@github.com>2019-04-06 00:12:46 +0200
commit7ca9863079c2c033e5dd550e0ab989c8593352cc (patch)
tree510e3b7b5c09c1097df37dbd3d7e082777903c15 /drivers
parenta9a49365184f9fda59c52f40395961d5fd34f373 (diff)
parente3ef7f214afd004a741bd7876731c44294541794 (diff)
Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 51e36c1d7e..c2e8cc5307 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -4131,7 +4131,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
for (int ti = 0; ti < mtc; ti++) {
float weight = p_weights[ti];
- if (weight < 0.001) //not bother with this one
+ if (weight < 0.00001) //not bother with this one
continue;
glBindVertexArray(s->blend_shapes[ti].array_id);