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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-04-06 00:12:46 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-06 00:12:46 +0200 |
commit | 7ca9863079c2c033e5dd550e0ab989c8593352cc (patch) | |
tree | 510e3b7b5c09c1097df37dbd3d7e082777903c15 /drivers | |
parent | a9a49365184f9fda59c52f40395961d5fd34f373 (diff) | |
parent | e3ef7f214afd004a741bd7876731c44294541794 (diff) |
Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 51e36c1d7e..c2e8cc5307 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -4131,7 +4131,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p for (int ti = 0; ti < mtc; ti++) { float weight = p_weights[ti]; - if (weight < 0.001) //not bother with this one + if (weight < 0.00001) //not bother with this one continue; glBindVertexArray(s->blend_shapes[ti].array_id); |