diff options
author | Dominique LaSalle <dominique@solidlake.com> | 2018-11-13 17:19:11 -0800 |
---|---|---|
committer | Dominique LaSalle <dominique@solidlake.com> | 2018-11-13 17:19:11 -0800 |
commit | 6eae6247e4fc3bf1655f52be0c583573ec7700ea (patch) | |
tree | f6a1fdf868f2204122ac8fbb77f8ad96b50d0991 /drivers | |
parent | 72db3000a56a6f85d348c218437d1a1dfc0953bf (diff) |
Add parameter for fog max depth and use alpha as density.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 9 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 4 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 4 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 5 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 6 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 9 |
7 files changed, 29 insertions, 10 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index d109ef7b91..1cdcdc03b0 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -74,7 +74,7 @@ public: void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {} void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {} - void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {} + void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {} void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {} bool is_environment(RID p_env) { return false; } diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index fbcbebc88c..899f9f2d82 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -752,13 +752,14 @@ void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, const C env->fog_sun_amount = p_sun_amount; } -void RasterizerSceneGLES2::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) { +void RasterizerSceneGLES2::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->fog_depth_enabled = p_enable; env->fog_depth_begin = p_depth_begin; + env->fog_depth_end = p_depth_end; env->fog_depth_curve = p_depth_curve; env->fog_transmit_enabled = p_transmit; env->fog_transmit_curve = p_transmit_curve; @@ -2054,7 +2055,11 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, if (p_env && !p_shadow && p_env->fog_enabled && (p_env->fog_depth_enabled || p_env->fog_height_enabled)) { state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, p_env->fog_depth_enabled); state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, p_env->fog_height_enabled); - fog_max_distance = p_projection.get_z_far(); + if (p_env->fog_depth_end > 0) { + fog_max_distance = p_env->fog_depth_end; + } else { + fog_max_distance = p_projection.get_z_far(); + } using_fog = true; } diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 33ac99366d..7d9920158f 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -360,6 +360,7 @@ public: bool fog_depth_enabled; float fog_depth_begin; + float fog_depth_end; float fog_depth_curve; bool fog_transmit_enabled; float fog_transmit_curve; @@ -385,6 +386,7 @@ public: fog_depth_enabled = true; fog_depth_begin = 10; + fog_depth_end = 0; fog_depth_curve = 1; fog_transmit_enabled = true; @@ -422,7 +424,7 @@ public: virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp); virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount); - virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve); + virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve); virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve); virtual bool is_environment(RID p_env); diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 7b57f5d497..268810a918 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -626,7 +626,7 @@ VERTEX_SHADER_CODE float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex)); - fog_amount = pow(fog_z, fog_depth_curve); + fog_amount = pow(fog_z, fog_depth_curve) * fog_color_base.a; } #endif @@ -2037,7 +2037,7 @@ FRAGMENT_SHADER_CODE float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex)); - fog_amount = pow(fog_z, fog_depth_curve); + fog_amount = pow(fog_z, fog_depth_curve) * fog_color_base.a; if (fog_transmit_enabled) { vec3 total_light = gl_FragColor.rgb; diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index fcb68f44fe..7df9e137e1 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -934,13 +934,14 @@ void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, const C env->fog_sun_amount = p_sun_amount; } -void RasterizerSceneGLES3::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) { +void RasterizerSceneGLES3::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->fog_depth_enabled = p_enable; env->fog_depth_begin = p_depth_begin; + env->fog_depth_end = p_depth_end; env->fog_depth_curve = p_depth_curve; env->fog_transmit_enabled = p_transmit; env->fog_transmit_curve = p_transmit_curve; @@ -2568,6 +2569,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr state.ubo_data.fog_color_enabled[1] = linear_fog.g; state.ubo_data.fog_color_enabled[2] = linear_fog.b; state.ubo_data.fog_color_enabled[3] = (!p_no_fog && env->fog_enabled) ? 1.0 : 0.0; + state.ubo_data.fog_density = linear_fog.a; Color linear_sun = env->fog_sun_color.to_linear(); state.ubo_data.fog_sun_color_amount[0] = linear_sun.r; @@ -2576,6 +2578,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr state.ubo_data.fog_sun_color_amount[3] = env->fog_sun_amount; state.ubo_data.fog_depth_enabled = env->fog_depth_enabled; state.ubo_data.fog_depth_begin = env->fog_depth_begin; + state.ubo_data.fog_depth_end = env->fog_depth_end; state.ubo_data.fog_depth_curve = env->fog_depth_curve; state.ubo_data.fog_transmit_enabled = env->fog_transmit_enabled; state.ubo_data.fog_transmit_curve = env->fog_transmit_curve; diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 4b4a0b9303..f3157d5a46 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -145,6 +145,8 @@ public: uint32_t fog_depth_enabled; float fog_depth_begin; + float fog_depth_end; + float fog_density; float fog_depth_curve; uint32_t fog_transmit_enabled; float fog_transmit_curve; @@ -438,6 +440,7 @@ public: bool fog_depth_enabled; float fog_depth_begin; + float fog_depth_end; float fog_depth_curve; bool fog_transmit_enabled; float fog_transmit_curve; @@ -518,6 +521,7 @@ public: fog_depth_enabled = true; fog_depth_begin = 10; + fog_depth_end = 0; fog_depth_curve = 1; fog_transmit_enabled = true; @@ -555,7 +559,7 @@ public: virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp); virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount); - virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve); + virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve); virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve); virtual bool is_environment(RID p_env); diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 91ab34f775..ef36978258 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -98,6 +98,8 @@ layout(std140) uniform SceneData { // ubo:0 bool fog_depth_enabled; highp float fog_depth_begin; + highp float fog_depth_end; + mediump float fog_density; highp float fog_depth_curve; bool fog_transmit_enabled; highp float fog_transmit_curve; @@ -675,6 +677,8 @@ layout(std140) uniform SceneData { bool fog_depth_enabled; highp float fog_depth_begin; + highp float fog_depth_end; + mediump float fog_density; highp float fog_depth_curve; bool fog_transmit_enabled; highp float fog_transmit_curve; @@ -2033,10 +2037,11 @@ FRAGMENT_SHADER_CODE //apply fog if (fog_depth_enabled) { + float fog_far = fog_depth_end > 0 ? fog_depth_end : z_far; - float fog_z = smoothstep(fog_depth_begin, z_far, length(vertex)); + float fog_z = smoothstep(fog_depth_begin, fog_far, length(vertex)); - fog_amount = pow(fog_z, fog_depth_curve); + fog_amount = pow(fog_z, fog_depth_curve) * fog_density; if (fog_transmit_enabled) { vec3 total_light = emission + ambient_light + specular_light + diffuse_light; float transmit = pow(fog_z, fog_transmit_curve); |