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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-07-02 16:01:26 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-07-02 16:01:48 +0200 |
commit | 6bbfd160b074bd00f98cc76757b7bb3a0f95338a (patch) | |
tree | b3baae7ac64f2b3a082df9881b630fccca8f248d /drivers | |
parent | 2b31c88982e4fdcbc8f0d7ba5d02cfd451a1df88 (diff) |
SCons: Properly track codegen script dependency for generated GLSL headers
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shaders/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index d8dd573f57..83ffe8b1e1 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -10,7 +10,7 @@ if "GLES3_GLSL" in env["BUILDERS"]: glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] # make sure we recompile shaders if include files change - env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files) + env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"]) env.GLES3_GLSL("canvas.glsl") env.GLES3_GLSL("copy.glsl") |