diff options
author | Bastiaan Olij <mux213@gmail.com> | 2023-02-21 14:18:23 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2023-02-21 14:18:23 +1100 |
commit | 67cb660532171e701b3a3cce2d5a6d90fc674e4f (patch) | |
tree | a5acb5585b9305bd6bb9d3ac2ca44493a98688a8 /drivers | |
parent | 9f68d06ec2d8dbeb237c5aa5c6f9bbcbe26bde5d (diff) |
Fix issue with clearing screen after part has been drawn
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 16 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 2 |
2 files changed, 10 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 600aa908cc..a9ec48fcd5 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -281,7 +281,7 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() { utils->capture_timestamps_end(); } -void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer) { +void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) { GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target); ERR_FAIL_COND(!rt); @@ -307,12 +307,14 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); - if (p_screen_rect.position != Vector2()) { - // Viewport doesn't cover entire window so clear window to black before blitting. + if (p_first) { Size2i win_size = DisplayServer::get_singleton()->window_get_size(); - glViewport(0, 0, win_size.width, win_size.height); - glClearColor(0.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); + if (p_screen_rect.position != Vector2() || p_screen_rect.size != rt->size) { + // Viewport doesn't cover entire window so clear window to black before blitting. + glViewport(0, 0, win_size.width, win_size.height); + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + } } Vector2i screen_rect_end = p_screen_rect.get_end(); @@ -334,7 +336,7 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc RID rid_rt = blit.render_target; Rect2 dst_rect = blit.dst_rect; - _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0); + _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0, i == 0); } } diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 446c6af338..0ba84ce412 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -68,7 +68,7 @@ protected: RasterizerCanvasGLES3 *canvas = nullptr; RasterizerSceneGLES3 *scene = nullptr; - void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer); + void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true); public: RendererUtilities *get_utilities() { return utilities; } |