diff options
author | clayjohn <claynjohn@gmail.com> | 2022-10-22 16:01:52 -0700 |
---|---|---|
committer | clayjohn <claynjohn@gmail.com> | 2022-10-22 16:01:52 -0700 |
commit | 62dc9cd0441de1afd79143737ab7c9f8c26c7660 (patch) | |
tree | cf9e014755316447a0929278ed07b7a887ede35b /drivers | |
parent | dd8702f13d1c10e1164e5fe25356546dc026fbb2 (diff) |
Remove depth correction in GLES3 renderer
This code should only have been included in the RD renderer where the
depth range is 0 - 1 instead of -1 - 1
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index d6486801e7..68bb20c33a 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -847,7 +847,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p Projection cm; cm.set_perspective(90, 1, 0.01, 10.0); Projection correction; - correction.set_depth_correction(true); + correction.columns[1][1] = -1.0; cm = correction * cm; GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_CUBEMAP); @@ -1265,7 +1265,7 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const // Needs to be called after _setup_lights so that directional_light_count is accurate. void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows) { Projection correction; - correction.set_depth_correction(p_flip_y); + correction.columns[1][1] = p_flip_y ? -1.0 : 1.0; Projection projection = correction * p_render_data->cam_projection; //store camera into ubo GLES3::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix); @@ -1770,7 +1770,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_ Projection projection = render_data.cam_projection; if (render_data.reflection_probe.is_valid()) { Projection correction; - correction.set_depth_correction(true); + correction.columns[1][1] = -1.0; projection = correction * render_data.cam_projection; } |