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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-05-30 14:27:25 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-30 14:27:25 +0200 |
commit | 603bb983403d4b081204f4898d7fdc70ceef1fe9 (patch) | |
tree | ddc29e291c50e546333d88bb07a718ad16899212 /drivers | |
parent | 0c74aae57616fb91dd348cb485404486a95a2064 (diff) | |
parent | eb0cced3c0267372381b4bb441475a18d59973ff (diff) |
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
Improve SSAO performance and quality
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shaders/ssao.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/shaders/ssao.glsl b/drivers/gles3/shaders/ssao.glsl index be44365169..d9cdc3fc1f 100644 --- a/drivers/gles3/shaders/ssao.glsl +++ b/drivers/gles3/shaders/ssao.glsl @@ -16,15 +16,15 @@ void main() { #define TWO_PI 6.283185307179586476925286766559 #ifdef SSAO_QUALITY_HIGH -#define NUM_SAMPLES (80) +#define NUM_SAMPLES (16) #endif #ifdef SSAO_QUALITY_LOW -#define NUM_SAMPLES (15) +#define NUM_SAMPLES (8) #endif #if !defined(SSAO_QUALITY_LOW) && !defined(SSAO_QUALITY_HIGH) -#define NUM_SAMPLES (40) +#define NUM_SAMPLES (12) #endif // If using depth mip levels, the log of the maximum pixel offset before we need to switch to a lower |