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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-07-03 16:13:33 +0200
committerGitHub <noreply@github.com>2018-07-03 16:13:33 +0200
commit5af08779b9dd5f036ab312e131ef06898d89c521 (patch)
treed6ff1eb403d13e9e718c7e89ae313242785c74ac /drivers
parent6efc1ba6e09e8f8e0b5ca71dd581c6291beeec07 (diff)
parentf6f7ada91bc6072eeaa05e996bad6001abc809cc (diff)
Merge pull request #19682 from dragmz/particles_redraw_fix
Prevent redraws when an inactive Particles2D node is present
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index bb4c8ab4d7..c2377e0c3e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -832,6 +832,9 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (!particles)
break;
+ if (particles->inactive && !particles->emitting)
+ break;
+
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white
VisualServerRaster::redraw_request();