diff options
author | Daniel Rakos <daniel.rakos@rastergrid.com> | 2019-03-03 16:38:29 +0100 |
---|---|---|
committer | Daniel Rakos <daniel.rakos@rastergrid.com> | 2019-03-03 16:40:48 +0100 |
commit | 582f62c2b2cfa35794fe2886eab6579ffb7938f6 (patch) | |
tree | 7ae78eaf282987ab2e203310f8e5e7f4cfed4389 /drivers | |
parent | 2f32a75d2e2afc22e7e170c2506455010d063ce8 (diff) |
Fixed TextureArray and Texture3D issues
- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index e38f9f922c..959bfaffc9 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -702,14 +702,18 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ int mipmaps = 0; - while (width != 1 && height != 1) { - glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL); + while (width > 0 || height > 0 || (p_type == VS::TEXTURE_TYPE_3D && depth > 0)) { + width = MAX(1, width); + height = MAX(1, height); + depth = MAX(1, depth); - width = MAX(1, width / 2); - height = MAX(1, height / 2); + glTexImage3D(texture->target, mipmaps, internal_format, width, height, depth, 0, format, type, NULL); + + width /= 2; + height /= 2; if (p_type == VS::TEXTURE_TYPE_3D) { - depth = MAX(1, depth / 2); + depth /= 2; } mipmaps++; @@ -926,6 +930,9 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p h = MAX(1, h >> 1); } + // Handle array and 3D textures, as those set their data per layer. + tsize *= MAX(texture->alloc_depth, 1); + info.texture_mem -= texture->total_data_size; texture->total_data_size = tsize; info.texture_mem += texture->total_data_size; @@ -1496,7 +1503,7 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info) tinfo.format = t->format; tinfo.width = t->alloc_width; tinfo.height = t->alloc_height; - tinfo.depth = 0; + tinfo.depth = t->alloc_depth; tinfo.bytes = t->total_data_size; r_info->push_back(tinfo); } |