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authorRémi Verschelde <rverschelde@gmail.com>2018-12-21 15:14:55 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-12-21 15:14:58 +0100
commit57416bfbce17905e71d143478a796dc6b27ba4f7 (patch)
tree595725cb0692f6372d828452d56b92515acd2052 /drivers
parent762b9b6bdbec24b0fa0fffd34e6e0afff7cf01fd (diff)
GLES2: Define 'lowp' for OpenGL 2.1
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0, and while OpenGL 3.3 defines them for compatibility (but without practical effect), they're missing from OpenGL 2.1, so we define them to prevent compilation errors. Fixes #24521.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles2/shaders/canvas.glsl8
-rw-r--r--drivers/gles2/shaders/canvas_shadow.glsl3
-rw-r--r--drivers/gles2/shaders/copy.glsl2
-rw-r--r--drivers/gles2/shaders/cube_to_dp.glsl2
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl2
-rw-r--r--drivers/gles2/shaders/lens_distorted.glsl2
-rw-r--r--drivers/gles2/shaders/scene.glsl2
7 files changed, 14 insertions, 7 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 01a90d0725..614124e6d9 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -31,8 +32,6 @@ uniform vec4 src_rect;
uniform highp float time;
-
-
#ifdef USE_LIGHTING
// light matrices
@@ -62,7 +61,6 @@ const bool at_light_pass = true;
const bool at_light_pass = false;
#endif
-
/* clang-format off */
VERTEX_SHADER_GLOBALS
@@ -80,7 +78,6 @@ vec2 select(vec2 a, vec2 b, bvec2 c) {
void main() {
-
vec4 color = color_attrib;
#ifdef USE_INSTANCING
@@ -159,13 +156,13 @@ VERTEX_SHADER_CODE
#endif
#endif
-
}
/* clang-format off */
[fragment]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -231,7 +228,6 @@ const bool at_light_pass = false;
uniform bool use_default_normal;
-
/* clang-format off */
FRAGMENT_SHADER_GLOBALS
diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl
index 51af004e39..d39212826e 100644
--- a/drivers/gles2/shaders/canvas_shadow.glsl
+++ b/drivers/gles2/shaders/canvas_shadow.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -29,6 +30,7 @@ void main() {
[fragment]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -39,7 +41,6 @@ precision mediump int;
varying highp vec4 position_interp;
/* clang-format on */
-
void main() {
highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
index 97a24212a5..f3c2a7eec4 100644
--- a/drivers/gles2/shaders/copy.glsl
+++ b/drivers/gles2/shaders/copy.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -56,6 +57,7 @@ void main() {
#define M_PI 3.14159265359
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
diff --git a/drivers/gles2/shaders/cube_to_dp.glsl b/drivers/gles2/shaders/cube_to_dp.glsl
index 3d24c36336..cb4b3f6dec 100644
--- a/drivers/gles2/shaders/cube_to_dp.glsl
+++ b/drivers/gles2/shaders/cube_to_dp.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -25,6 +26,7 @@ void main() {
[fragment]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index b1553c7cd5..06274a7698 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -32,6 +33,7 @@ void main() {
#endif
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
diff --git a/drivers/gles2/shaders/lens_distorted.glsl b/drivers/gles2/shaders/lens_distorted.glsl
index efa35adf7d..81898a75a5 100644
--- a/drivers/gles2/shaders/lens_distorted.glsl
+++ b/drivers/gles2/shaders/lens_distorted.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -29,6 +30,7 @@ void main() {
[fragment]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 32721c892b..4f334d2be2 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -653,6 +654,7 @@ VERTEX_SHADER_CODE
#endif
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else