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authorJuan Linietsky <reduzio@gmail.com>2017-05-29 22:11:33 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-05-30 08:56:19 -0300
commit5567e898d1052c1e2c2d32d3c37dfd957f4dc4bd (patch)
treee0df9b88b6c485f846dab9ae51369288f191cab8 /drivers
parent0a6faeb4f5914061c29d946eaa29f2c50b8472fb (diff)
Several fixes related to PBR and Environment
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp9
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h4
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp4
-rw-r--r--drivers/gles3/shaders/copy.glsl9
-rw-r--r--drivers/gles3/shaders/scene.glsl53
-rw-r--r--drivers/png/image_loader_png.cpp2
-rw-r--r--drivers/png/image_loader_png.h2
7 files changed, 49 insertions, 34 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 5214de6d06..7138363796 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2120,7 +2120,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
}
}
-void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale) {
+void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale, float p_energy) {
if (!p_sky)
return;
@@ -2188,13 +2188,16 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
glBindVertexArray(state.sky_array);
storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_PANORAMA, true);
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_MULTIPLIER, true);
storage->shaders.copy.bind();
+ storage->shaders.copy.set_uniform(CopyShaderGLES3::MULTIPLIER, p_energy);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindVertexArray(0);
glColorMask(1, 1, 1, 1);
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_MULTIPLIER, false);
storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_PANORAMA, false);
}
@@ -3885,7 +3888,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo); //switch to alpha fbo for sky, only diffuse/ambient matters
*/
- _draw_sky(sky, p_cam_projection, p_cam_transform, storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP], env->sky_scale);
+ _draw_sky(sky, p_cam_projection, p_cam_transform, storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP], env->sky_scale, env->bg_energy);
}
//_render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true);
@@ -4832,7 +4835,7 @@ void RasterizerSceneGLES3::initialize() {
glGenTextures(1, &e.color);
glBindTexture(GL_TEXTURE_2D, e.color);
#ifdef IPHONE_ENABLED
- ///@TODO ugly hack to get around iOS not supporting 32bit single channel floating point textures...
+ ///@TODO ugly hack to get around iOS not supporting 32bit single channel floating point textures...
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 69a7e40604..322343bc89 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -131,8 +131,6 @@ public:
struct EnvironmentRadianceUBO {
float transform[16];
- float box_min[4]; //unused for now
- float box_max[4];
float ambient_contribution;
} env_radiance_data;
@@ -700,7 +698,7 @@ public:
_FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_shadow);
- void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale);
+ void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale, float p_energy);
void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform);
void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transformm, bool p_use_shadows);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 3f28ae25f2..8baa1c6043 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5553,7 +5553,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
Image::Format image_format;
bool hdr = rt->flags[RENDER_TARGET_HDR] && config.hdr_supported;
- hdr = false;
+ //hdr = false;
if (!hdr || rt->flags[RENDER_TARGET_NO_3D]) {
@@ -6403,6 +6403,8 @@ void RasterizerStorageGLES3::initialize() {
config.etc2_supported = true;
config.hdr_supported = false;
#endif
+
+ print_line("hdr supported: " + itos(config.hdr_supported));
config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc");
config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode");
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index f3c72a4e6f..c8985e6902 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -45,6 +45,11 @@ uniform samplerCube source_cube; //texunit:0
uniform sampler2D source; //texunit:0
#endif
+
+#ifdef USE_MULTIPLIER
+uniform float multiplier;
+#endif
+
#ifdef USE_PANORAMA
vec4 texturePanorama(vec3 normal,sampler2D pano ) {
@@ -130,7 +135,9 @@ void main() {
color+=texture( source, uv_interp+vec2( 0.0,-2.0)*pixel_size )*0.06136;
#endif
-
+#ifdef USE_MULTIPLIER
+ color.rgb*=multiplier;
+#endif
frag_color = color;
}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 43a391631f..7750fd6293 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -380,8 +380,6 @@ uniform sampler2D radiance_map; //texunit:-2
layout(std140) uniform Radiance { //ubo:2
mat4 radiance_inverse_xform;
- vec3 radiance_box_min;
- vec3 radiance_box_max;
float radiance_ambient_contribution;
};
@@ -1133,6 +1131,23 @@ void gi_probes_compute(vec3 pos, vec3 normal, float roughness, vec3 specular, in
#endif
+vec3 textureDualParabolod(sampler2D p_tex, vec3 p_vec,float p_lod) {
+
+ vec3 norm = normalize(p_vec);
+ float y_ofs=0.0;
+ if (norm.z>=0.0) {
+
+ norm.z+=1.0;
+ y_ofs+=0.5;
+ } else {
+ norm.z=1.0 - norm.z;
+ norm.y=-norm.y;
+ }
+
+ norm.xy/=norm.z;
+ norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25+y_ofs);
+ return textureLod(p_tex, norm.xy, p_lod).xyz;
+}
void main() {
@@ -1264,6 +1279,8 @@ FRAGMENT_SHADER_CODE
float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
vec2 brdf = texture(brdf_texture, vec2(roughness, ndotv)).xy;
+ brdf.x=1.0;
+ brdf.y=0.0;
#endif
#ifdef USE_RADIANCE_MAP
@@ -1274,28 +1291,15 @@ FRAGMENT_SHADER_CODE
{
-
- float lod = roughness * 5.0;
+#define RADIANCE_MAX_LOD 5.0
+ float lod = roughness * RADIANCE_MAX_LOD;
{ //read radiance from dual paraboloid
vec3 ref_vec = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
- ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);
-
- vec3 norm = normalize(ref_vec);
- float y_ofs=0.0;
- if (norm.z>=0.0) {
-
- norm.z+=1.0;
- y_ofs+=0.5;
- } else {
- norm.z=1.0 - norm.z;
- norm.y=-norm.y;
- }
-
- norm.xy/=norm.z;
- norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25+y_ofs);
- specular_light = textureLod(radiance_map, norm.xy, lod).xyz * brdf.x + brdf.y;
+ ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);
+ vec3 radiance = textureDualParabolod(radiance_map,ref_vec,lod) * bg_energy;
+ specular_light = radiance * brdf.x + brdf.y;
}
//no longer a cubemap
@@ -1305,11 +1309,11 @@ FRAGMENT_SHADER_CODE
{
- /*vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
- vec3 env_ambient=textureLod(radiance_cube, ambient_dir, 5.0).xyz;
+ vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
+ vec3 env_ambient=textureDualParabolod(radiance_map,ambient_dir,RADIANCE_MAX_LOD) * bg_energy;
- ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);*/
- ambient_light=vec3(0.0,0.0,0.0);
+ ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);
+ //ambient_light=vec3(0.0,0.0,0.0);
}
}
@@ -1322,6 +1326,7 @@ FRAGMENT_SHADER_CODE
}
#endif
+ ambient_light*=ambient_energy;
#ifdef USE_LIGHT_DIRECTIONAL
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index fe2372e3af..25ab767bed 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -201,7 +201,7 @@ Error ImageLoaderPNG::_load_image(void *rf_up, png_rw_ptr p_func, Ref<Image> p_i
return OK;
}
-Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
Error err = _load_image(f, _read_png_data, p_image);
f->close();
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index f94b8bce6e..f0a525a9eb 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -43,7 +43,7 @@ class ImageLoaderPNG : public ImageFormatLoader {
public:
static Error _load_image(void *rf_up, png_rw_ptr p_func, Ref<Image> p_image);
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderPNG();
};